Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Play Styles and DnD Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 5969980" data-attributes="member: 63508"><p>Well when I DM, I usually use my Six Kingdoms setting. And each kingdom plays like a different game. I ask the players which kingdom they want to play and insert the game elements.</p><p></p><p>Swamp Kingdom</p><p>Level: 10+</p><p>Magic: Low</p><p>Highest Pillar: Exploration </p><p>Variants: Uses Sanity plus others</p><p></p><p>Games in the Swamp Kingdom of Wu mostly involve searching for people and items lost in the undead infested land of this nation. There are few cities and few people so there are few intelligent people to talk to who are willing to spare you a favor. Adventures are mostly about going from point A to point B and back without going insane or dying. Martial characters leak into the Exalted/High Fantasy territory as common monsters are Zombified Giants and vampire spawn swarms. Magic is low. Because of their level, most fighters have either a magic weapon or armor but having both typically means you took it from someone els who you either killed or was depending on you.</p><p></p><p>Steel Kingdom</p><p>Level: 1-5</p><p>Magic: HIGH</p><p>Highest Pillar: All equal</p><p></p><p>Steel Kingdom adventures play like straight dungeon crawls. You enter a dungeon, kill monsters, disarm traps, befriend some inhabitants, and grab treasure. The main tweak is the magic item shops owned by the magic guilds.and churches. So death is a speed bump and everyone looks like a Christmas tree. Players should they survive can invest in grafted limbs, permanent magic buffs, and life insurance where cleric are bound to resurrect you after death ahead of time. Ebberon on steroids.</p><p></p><p>Plains Kingdom</p><p>Level: Any</p><p>Magic: Standard</p><p>Highest Pillar: Interaction and Combat</p><p></p><p>Game is the land of The Krittons of the Plains is just "local lord hires heroes to kill orchestra and dragons". Charisma rolls are no done for Interaction. Instead Charisma affect your reputation rolls. All success and failure is determined by your current rep. Players talk it out but the strict adherence to the mobile caste system is the biggest roadblock.</p><p></p><p>Sand Kingdom </p><p>Sand Kingdom is low level low magic Dark Sun. </p><p></p><p>Forest Kingdom</p><p>Level: Any</p><p>Magic: Any</p><p>Highest Pillar: Interaction</p><p></p><p>As the Forest kingdom is actually a weak alliance of three rival eleven factions, there is little fighting but a lot of talking. Charisma is powerful and players really focus on social skills and player character ability replacement is high.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5969980, member: 63508"] Well when I DM, I usually use my Six Kingdoms setting. And each kingdom plays like a different game. I ask the players which kingdom they want to play and insert the game elements. Swamp Kingdom Level: 10+ Magic: Low Highest Pillar: Exploration Variants: Uses Sanity plus others Games in the Swamp Kingdom of Wu mostly involve searching for people and items lost in the undead infested land of this nation. There are few cities and few people so there are few intelligent people to talk to who are willing to spare you a favor. Adventures are mostly about going from point A to point B and back without going insane or dying. Martial characters leak into the Exalted/High Fantasy territory as common monsters are Zombified Giants and vampire spawn swarms. Magic is low. Because of their level, most fighters have either a magic weapon or armor but having both typically means you took it from someone els who you either killed or was depending on you. Steel Kingdom Level: 1-5 Magic: HIGH Highest Pillar: All equal Steel Kingdom adventures play like straight dungeon crawls. You enter a dungeon, kill monsters, disarm traps, befriend some inhabitants, and grab treasure. The main tweak is the magic item shops owned by the magic guilds.and churches. So death is a speed bump and everyone looks like a Christmas tree. Players should they survive can invest in grafted limbs, permanent magic buffs, and life insurance where cleric are bound to resurrect you after death ahead of time. Ebberon on steroids. Plains Kingdom Level: Any Magic: Standard Highest Pillar: Interaction and Combat Game is the land of The Krittons of the Plains is just "local lord hires heroes to kill orchestra and dragons". Charisma rolls are no done for Interaction. Instead Charisma affect your reputation rolls. All success and failure is determined by your current rep. Players talk it out but the strict adherence to the mobile caste system is the biggest roadblock. Sand Kingdom Sand Kingdom is low level low magic Dark Sun. Forest Kingdom Level: Any Magic: Any Highest Pillar: Interaction As the Forest kingdom is actually a weak alliance of three rival eleven factions, there is little fighting but a lot of talking. Charisma is powerful and players really focus on social skills and player character ability replacement is high. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Play Styles and DnD Next
Top