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<blockquote data-quote="Ahnehnois" data-source="post: 5970887" data-attributes="member: 17106"><p>In a word: Cinematic.</p><p></p><p>My game is a story; players are primarily responsible for contributing to the story. Dice rolls, rules, and tactics serve much the role that special effects do in movies, they help tell the story and they spice things up. Rules are tools, and I tend to substantially rewrite them before every game I run in order to do what I need. Minatures, props, fancy voices, and the like are distractions. The game is played with people talking to each other in the third person, trying to create a shared reality. The rule is to do what makes sense.</p><p></p><p>Everything has meaning. There are no "random encounters". If I roll dice, it's because I need to know whether something happened or didn't. Every session has to have enough artistic merit and game-level engagement to be worth the time spent on it. The pace is fast, the themes are adult, and the story goes wherever we take it. I draw influences from all genres of fiction, the news, and personal life. Our personalities are infused into the game, and the stories we carry with us are quite revealing.</p><p></p><p>In other news, I run 3e.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5970887, member: 17106"] In a word: Cinematic. My game is a story; players are primarily responsible for contributing to the story. Dice rolls, rules, and tactics serve much the role that special effects do in movies, they help tell the story and they spice things up. Rules are tools, and I tend to substantially rewrite them before every game I run in order to do what I need. Minatures, props, fancy voices, and the like are distractions. The game is played with people talking to each other in the third person, trying to create a shared reality. The rule is to do what makes sense. Everything has meaning. There are no "random encounters". If I roll dice, it's because I need to know whether something happened or didn't. Every session has to have enough artistic merit and game-level engagement to be worth the time spent on it. The pace is fast, the themes are adult, and the story goes wherever we take it. I draw influences from all genres of fiction, the news, and personal life. Our personalities are infused into the game, and the stories we carry with us are quite revealing. In other news, I run 3e. [/QUOTE]
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