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General Tabletop Discussion
*Dungeons & Dragons
Play the Solasta: Crown of the Magister Demo
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<blockquote data-quote="Fenris447" data-source="post: 8014148" data-attributes="member: 7017426"><p>I played the previous demo and had a lot of fun. Navigating the dungeon with the camera is a little clunky (though I did not play with camera settings so that might be on me). Controlling the party out of combat was not perfect, though I think it's more because 5es movement rules are hard to adapt to a video game. But the combat was exactly what I want from a 5e-based video game. Once in initiative, it felt exactly like a 5e game. If you're familiar with 5e, you will be extremely satisfied by how faithful the fights are to the system. </p><p></p><p>Considering this isn't made by a major studio, I will readily forgive any flaws (that may already be worked out since the first demo) for the sake of how faithful the game feels to the TTRPG. It's an immediate buy for me on release.</p><p></p><p>One thing to note; they're beholden to the SRD, and don't have license to the rest of the backgrounds and subclasses in the PHB. Which means they had to create their own subclasses. I couldn't find full details of those subclasses in the demo, but what I saw was satisfying.</p></blockquote><p></p>
[QUOTE="Fenris447, post: 8014148, member: 7017426"] I played the previous demo and had a lot of fun. Navigating the dungeon with the camera is a little clunky (though I did not play with camera settings so that might be on me). Controlling the party out of combat was not perfect, though I think it's more because 5es movement rules are hard to adapt to a video game. But the combat was exactly what I want from a 5e-based video game. Once in initiative, it felt exactly like a 5e game. If you're familiar with 5e, you will be extremely satisfied by how faithful the fights are to the system. Considering this isn't made by a major studio, I will readily forgive any flaws (that may already be worked out since the first demo) for the sake of how faithful the game feels to the TTRPG. It's an immediate buy for me on release. One thing to note; they're beholden to the SRD, and don't have license to the rest of the backgrounds and subclasses in the PHB. Which means they had to create their own subclasses. I couldn't find full details of those subclasses in the demo, but what I saw was satisfying. [/QUOTE]
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Play the Solasta: Crown of the Magister Demo
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