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General Tabletop Discussion
*Dungeons & Dragons
Play the Solasta: Crown of the Magister Demo
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<blockquote data-quote="SuperTD" data-source="post: 8014296" data-attributes="member: 6776899"><p>The combat was fun, but the camera definitely needs some work. Unfortunately the verticality of the levels that makes the combat more interesting definitely causes some camera issues at the moment. There were also a couple of occasions where the AI path-finding had some of my characters leap off high platforms that would cause damage - luckily it prompts for the feather fall reaction spell, but it would be nice if it asked if I actually wanted to hurl myself to my death!</p><p></p><p>As jgsugden said, the dialogue could be better but the voice acting was at least serviceable/fine - some of the party definitely better than others. The graphics seemed on par with something like Divinity OS 2 and they appear to have stuck as faithfully as possible to core 5e while still having it work as a video game, whereas Baldurs Gate 3 seems to be making compromises and changes. In Solasta you can ready actions, but only in response to either creatures appearing in range or entering your melee range. However, though they hint that items are magic, they make you first ritually cast detect magic to confirm, then ritually cast identify to discover their properties. This would have been nice to be rolled into one action, since it makes you sit through two "load screens". </p><p></p><p>As far as I can tell they don't use flanking, but they have cover and I think give advantage/disadvantage for notable height differences (wasn't totally sure though). A creature gives half cover, but only if you are directly and immediately behind them compared to the attacker. Everything is done in 5' squares à la XCOM though rather than something like PoE or DOS2 where movement is much more granular. Variant encumbrance is core, so careful how you distribute your loot.</p><p></p><p>Definitely interested now I've played it though, looks fun.</p></blockquote><p></p>
[QUOTE="SuperTD, post: 8014296, member: 6776899"] The combat was fun, but the camera definitely needs some work. Unfortunately the verticality of the levels that makes the combat more interesting definitely causes some camera issues at the moment. There were also a couple of occasions where the AI path-finding had some of my characters leap off high platforms that would cause damage - luckily it prompts for the feather fall reaction spell, but it would be nice if it asked if I actually wanted to hurl myself to my death! As jgsugden said, the dialogue could be better but the voice acting was at least serviceable/fine - some of the party definitely better than others. The graphics seemed on par with something like Divinity OS 2 and they appear to have stuck as faithfully as possible to core 5e while still having it work as a video game, whereas Baldurs Gate 3 seems to be making compromises and changes. In Solasta you can ready actions, but only in response to either creatures appearing in range or entering your melee range. However, though they hint that items are magic, they make you first ritually cast detect magic to confirm, then ritually cast identify to discover their properties. This would have been nice to be rolled into one action, since it makes you sit through two "load screens". As far as I can tell they don't use flanking, but they have cover and I think give advantage/disadvantage for notable height differences (wasn't totally sure though). A creature gives half cover, but only if you are directly and immediately behind them compared to the attacker. Everything is done in 5' squares à la XCOM though rather than something like PoE or DOS2 where movement is much more granular. Variant encumbrance is core, so careful how you distribute your loot. Definitely interested now I've played it though, looks fun. [/QUOTE]
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Play the Solasta: Crown of the Magister Demo
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