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Played Gamma World 4E for the first time...
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<blockquote data-quote="Holy Bovine" data-source="post: 5370558" data-attributes="member: 203"><p>... and I loved it. Ran a few friends though the freebie Gamma World Day adventure Trouble at Freesboro. We had a Radioactive Plant (a sentient potato named Bud the Spud), a Rock Doppleganger and a Radioactive Mind Coercer (he launched 'brain slugs' at his opponents to force them to attack their allies - it was also played that he was mind controlling the other PCs to be friends with him). </p><p></p><p>It was an absolute riot - I haven't laughed that hard during a game session in months. We kept mostly on track and the group was promised a nice house in the city if they would only find out what was going on at the nearby MedCen Park. </p><p></p><p>They, after some good RP in town with the mayor and his flunkies, got into a firefight outside the Park with some radioactive birds and their Porker allies (they also had an android helper along). They handled them quite well and the fight took barely 30 minutes. We were running short on time by this however (we only had the room for 3 hours and spent about 30 before hand making up the characters - PC generation was a breeze and also fun!) so i 'fast forwarded' them to the final confrontation with the BBSoEG (Big Bad Sort of Evil Guy) in a room with a time travel machine and laser turrets! They did pretty good here too and their powers never got old - even though they each only had 2 they seemed to find fun uses for them - the doppelganger player loved creating his duplicates and the sentient potato liked crushing people in his vines then lazoring them with his eye beams (potatoes have a lot of eyes!). The Alpha and Omega cards were a blast with the potato whipping out a plasma sword in the end to dispatch the last Porker. They sadly couldn't figure out how to shut down the time machine before it exploded seemingly killing them all <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> No one seemed too sad though and not even the fellow who showed up late and, when told we were running 4E Gamma World, acted like the character sheet I showed him was suddenly covered in toxic sludge put a damper on the experience.</p><p></p><p>A fun simple system that would be ridiculously easy to expand into a campaign worthy game.</p><p></p><p>edit - sorry if I posted this in the wrong forum - I honestly thought 4E GW discussion belonged in the 4E forum!</p></blockquote><p></p>
[QUOTE="Holy Bovine, post: 5370558, member: 203"] ... and I loved it. Ran a few friends though the freebie Gamma World Day adventure Trouble at Freesboro. We had a Radioactive Plant (a sentient potato named Bud the Spud), a Rock Doppleganger and a Radioactive Mind Coercer (he launched 'brain slugs' at his opponents to force them to attack their allies - it was also played that he was mind controlling the other PCs to be friends with him). It was an absolute riot - I haven't laughed that hard during a game session in months. We kept mostly on track and the group was promised a nice house in the city if they would only find out what was going on at the nearby MedCen Park. They, after some good RP in town with the mayor and his flunkies, got into a firefight outside the Park with some radioactive birds and their Porker allies (they also had an android helper along). They handled them quite well and the fight took barely 30 minutes. We were running short on time by this however (we only had the room for 3 hours and spent about 30 before hand making up the characters - PC generation was a breeze and also fun!) so i 'fast forwarded' them to the final confrontation with the BBSoEG (Big Bad Sort of Evil Guy) in a room with a time travel machine and laser turrets! They did pretty good here too and their powers never got old - even though they each only had 2 they seemed to find fun uses for them - the doppelganger player loved creating his duplicates and the sentient potato liked crushing people in his vines then lazoring them with his eye beams (potatoes have a lot of eyes!). The Alpha and Omega cards were a blast with the potato whipping out a plasma sword in the end to dispatch the last Porker. They sadly couldn't figure out how to shut down the time machine before it exploded seemingly killing them all :( No one seemed too sad though and not even the fellow who showed up late and, when told we were running 4E Gamma World, acted like the character sheet I showed him was suddenly covered in toxic sludge put a damper on the experience. A fun simple system that would be ridiculously easy to expand into a campaign worthy game. edit - sorry if I posted this in the wrong forum - I honestly thought 4E GW discussion belonged in the 4E forum! [/QUOTE]
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