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Played It Review and Unboxing of the Call of Cthulhu Slipcase Set
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<blockquote data-quote="TrippyHippy" data-source="post: 8287804" data-attributes="member: 27252"><p>I think the comparison between DG and CoC is not just the obvious changes in premise, but also that DG has a ‘leaner’, or more concise set of rules, which puts more emphasis on relationships and their impact on mental trauma.</p><p></p><p>CoC 7E adds more bells and whistles in play (like bonus/penalty dice, Luck points, etc) but it also has some debris hanging over from multiple editions and playtesting. When players come to CoC from D&D, one of the common questions is why do they need the extra Characteristic scores’ - Size and Education. This is a convention of BRP, but Delta Green notably dropped them to a more familiar list of six scores. Likewise, the Delta Green skill list is pruned down a bit and there is no three tiered split (full/half/fifth) of skill scores which looks more straightforward on the character sheet. People can go round and round on their preferences for either approach - but the Delta Green system is efficacious to the desire of simulating a gritty, thriller experience. CoC7E has shifted a little more to an action/adventure motif through their rules. </p><p></p><p>The point mentioned in the review about duplication of character generation rules was because, in playtest, the original plan to spread the rules between Players and Keepers books was abandoned. Because of play testing outcry, it was decided that the Keeper’s Book had to have the ‘complete’ game in one book, as was traditionally the case in other editions.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 8287804, member: 27252"] I think the comparison between DG and CoC is not just the obvious changes in premise, but also that DG has a ‘leaner’, or more concise set of rules, which puts more emphasis on relationships and their impact on mental trauma. CoC 7E adds more bells and whistles in play (like bonus/penalty dice, Luck points, etc) but it also has some debris hanging over from multiple editions and playtesting. When players come to CoC from D&D, one of the common questions is why do they need the extra Characteristic scores’ - Size and Education. This is a convention of BRP, but Delta Green notably dropped them to a more familiar list of six scores. Likewise, the Delta Green skill list is pruned down a bit and there is no three tiered split (full/half/fifth) of skill scores which looks more straightforward on the character sheet. People can go round and round on their preferences for either approach - but the Delta Green system is efficacious to the desire of simulating a gritty, thriller experience. CoC7E has shifted a little more to an action/adventure motif through their rules. The point mentioned in the review about duplication of character generation rules was because, in playtest, the original plan to spread the rules between Players and Keepers books was abandoned. Because of play testing outcry, it was decided that the Keeper’s Book had to have the ‘complete’ game in one book, as was traditionally the case in other editions. [/QUOTE]
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Played It Review and Unboxing of the Call of Cthulhu Slipcase Set
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