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Player character lv 10 wizard who is also smart player how to challenge?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7952313" data-attributes="member: 6802951"><p>The best advice I can give you then is to keep track of encounters and rests.</p><p>5e is balanced on the basis of averaging out at 6 to 8 encounters between Long Rests, with two Short rests in that day. If the party can Long Rest after only three encounters or at the end of every session then that not only throws off the encounter guidelines, it also <em>massively </em>boosts the spellcasters compared to the other characters.</p><p></p><p>Introduce some time pressure if you can so the party can't just wait a day after each encounter (you can only benefit from one log rest per day.) Or use a different long rest timescale option from the DMG.</p><p></p><p>Monsters can try to hide, spread out so they're not in fireball formation. Have varied encounters with some archers, some melee combatants, and some spellcasters.</p><p></p><p>If the Wizard force walls an enemy, then walks off, the force wall disappears after 10 minutes, and the monster is still there. Presumably it had a reason to attack the party, so it is likely to start tracking them down.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7952313, member: 6802951"] The best advice I can give you then is to keep track of encounters and rests. 5e is balanced on the basis of averaging out at 6 to 8 encounters between Long Rests, with two Short rests in that day. If the party can Long Rest after only three encounters or at the end of every session then that not only throws off the encounter guidelines, it also [I]massively [/I]boosts the spellcasters compared to the other characters. Introduce some time pressure if you can so the party can't just wait a day after each encounter (you can only benefit from one log rest per day.) Or use a different long rest timescale option from the DMG. Monsters can try to hide, spread out so they're not in fireball formation. Have varied encounters with some archers, some melee combatants, and some spellcasters. If the Wizard force walls an enemy, then walks off, the force wall disappears after 10 minutes, and the monster is still there. Presumably it had a reason to attack the party, so it is likely to start tracking them down. [/QUOTE]
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Player character lv 10 wizard who is also smart player how to challenge?
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