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General Tabletop Discussion
*TTRPGs General
Player costuming, props etc in "table top" games.
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<blockquote data-quote="Almacov" data-source="post: 5185582" data-attributes="member: 15613"><p>The character I'm playing right now doesn't share my gender, and I have a feeling that if I came in full costume it would be... distracting.</p><p></p><p>I've never actually used costume pieces in my games, but in the 4e game I run we use a tin urn that has a greek battle scene on it to hold glass counters, and each player has a small green dish at their seat with a number of counters within equal to their character's healing surges. When one is spent, it gets tossed in the urn. There are also certain situations where I'll add black or coloured glass counters into their dishes, swapping normal ones out for them when the lose surges from nasty environmental conditions, etc. I used to use green ones to track ongoing poison damage.</p><p></p><p>Most of my preparations involve mapmaking though. I had one session where I covered the map of the cave they were exploring with face-down tarot cards, each one with a significance to the room it was over, each being flipped over as they explored.</p><p>In several sessions I've used UV ink to mark hidden areas or information, only revealing it with a blacklight when the PCs discovered the secrets.</p><p></p><p>I sometimes illustrate scenes, or characters I think they'll encounter, but often that winds up being too specific and PC actions make them irrelevant.</p><p>What I have done recently though, is made reference cards for magic items they've received, and illustrated those by hand. Unfortunately, I have a player that absent-mindedly folds small pieces of paper as a habit...</p><p></p><p>Ah well. I can only hope that sort of stuff makes sessions a bit more memorable for them.</p></blockquote><p></p>
[QUOTE="Almacov, post: 5185582, member: 15613"] The character I'm playing right now doesn't share my gender, and I have a feeling that if I came in full costume it would be... distracting. I've never actually used costume pieces in my games, but in the 4e game I run we use a tin urn that has a greek battle scene on it to hold glass counters, and each player has a small green dish at their seat with a number of counters within equal to their character's healing surges. When one is spent, it gets tossed in the urn. There are also certain situations where I'll add black or coloured glass counters into their dishes, swapping normal ones out for them when the lose surges from nasty environmental conditions, etc. I used to use green ones to track ongoing poison damage. Most of my preparations involve mapmaking though. I had one session where I covered the map of the cave they were exploring with face-down tarot cards, each one with a significance to the room it was over, each being flipped over as they explored. In several sessions I've used UV ink to mark hidden areas or information, only revealing it with a blacklight when the PCs discovered the secrets. I sometimes illustrate scenes, or characters I think they'll encounter, but often that winds up being too specific and PC actions make them irrelevant. What I have done recently though, is made reference cards for magic items they've received, and illustrated those by hand. Unfortunately, I have a player that absent-mindedly folds small pieces of paper as a habit... Ah well. I can only hope that sort of stuff makes sessions a bit more memorable for them. [/QUOTE]
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