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Player-Designed PrC, Balanced?
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<blockquote data-quote="EOL" data-source="post: 38559" data-attributes="member: 823"><p>A player in my campaign is proposing this as a prestige class for his Dwarven Fighter, what do you think is it balanced?</p><p></p><p>---------------------------------</p><p></p><p>Master of the Axe</p><p></p><p>A Master of the Axe picks up where the Dwarven Defenders leaves off. While the Defender takes a stand insuring that no foe shall pass. A Master of the Axe is more mobile. They are able to serve as rear guards, front line troops, skirmishers, and to seek out and punish their enemies away from the dwarven strongholds.</p><p></p><p>Hit Die: d10</p><p></p><p>Requirements:</p><p></p><p>Race: Dwarf</p><p>Base Attack Bonus: +7</p><p>Intimidate: 4 ranks</p><p>Proficiency: Battle Axe, Dwarven Waraxe, or Great Axe</p><p>Feats: Dodge, Mobility, Expertise, Power Attack, Spring Attack, Weapon Focus, Weapon Specialization, Whirlwind Attack</p><p></p><p>Class Skills</p><p></p><p>The Master of the Axe’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), Listen (Wis), Sense Motive (Wis), Spot (Wis)</p><p></p><p>Skill Points at Each Level: 2 + Int modifier</p><p></p><p>Level Attack Fort Ref Will AC Special</p><p>1st | +1 | +2 | +0 | +2 | +1 | Courage, Fight On</p><p>2nd | +2 | +3 | +0 | +3 | +1 | Superior Weapon Focus</p><p>3rd | +3 | +3 | +1 | +3 | +1 | Defensive Strike</p><p>4th | +4 | +4 | +1 | +4 | +2 | Increased Multiplier 1 / day</p><p>5th | +5 | +4 | +1 | +4 | +2 | Damage Reduction (2/-)</p><p>6th | +6 | +5 | +2 | +5 | +2 | Defensive Strike +1</p><p>7th | +7 | +5 | +2 | +5 | +3 | Superior Critical</p><p>8th | +8 | +6 | +2 | +6 | +3 | Increased Multiplier 2 / day</p><p>9th | +9 | +6 | +3 | +6 | +3 | Defensive Strike +2</p><p>10th | +10 | +7 | +3 | +7 | +4 | Superior Whirlwind Attack</p><p></p><p>Class Features</p><p></p><p>All of the following are class features of the Master of the Axe prestige class.</p><p></p><p> Weapon and Armor Proficiency: Masters of the Axe are proficient with all simple and martial weapons, all types of armor, and shields.</p><p></p><p> AC Bonus (Ex): A cover bonus applied to your AC when using an axe.</p><p></p><p> Courage (Ex): Beginning at level 1, you are immune to fear (magical or otherwise).</p><p></p><p> Fight On (Ex): If your hit points pass below zero, you may continue to fight without being staggered if your level equals your current negative hit points. You must still make stabilization checks.</p><p></p><p> Defensive Strike (Ex): You can make an Attack of Opportunity against any adjacent opponent who attacks an ally in battle. You gain a +1 bonus to the attack at level 6, and +2 at level 9.</p><p></p><p> Superior Weapon Focus (Ex): Stacking with any existing Weapon Focus bonus, this ability grants you an additional +1 to attack rolls with one type of axe.</p><p></p><p> Increased Multiplier (Ex): Determine the standard critical multiplier for your axe of choice. With this ability you can increase that multiplier by +1. You must declare the use of this ability before you roll any damage dice.</p><p></p><p> Damage Reduction (Su): Subtract 2 from the damage you take, each time you are dealt damage.</p><p></p><p> Superior Critical (Ex): Gain the Improved Critical Feat for free. If you already possess this feat, add an additional +2 to your axe’s threat range for critical hits.</p><p></p><p> Superior Whirlwind Attack (Ex): You can make a Whirwind Attack as a standard action rather than a full round action. Only one whirlwind attack may be made per round.</p></blockquote><p></p>
[QUOTE="EOL, post: 38559, member: 823"] A player in my campaign is proposing this as a prestige class for his Dwarven Fighter, what do you think is it balanced? --------------------------------- Master of the Axe A Master of the Axe picks up where the Dwarven Defenders leaves off. While the Defender takes a stand insuring that no foe shall pass. A Master of the Axe is more mobile. They are able to serve as rear guards, front line troops, skirmishers, and to seek out and punish their enemies away from the dwarven strongholds. Hit Die: d10 Requirements: Race: Dwarf Base Attack Bonus: +7 Intimidate: 4 ranks Proficiency: Battle Axe, Dwarven Waraxe, or Great Axe Feats: Dodge, Mobility, Expertise, Power Attack, Spring Attack, Weapon Focus, Weapon Specialization, Whirlwind Attack Class Skills The Master of the Axe’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), Listen (Wis), Sense Motive (Wis), Spot (Wis) Skill Points at Each Level: 2 + Int modifier Level Attack Fort Ref Will AC Special 1st | +1 | +2 | +0 | +2 | +1 | Courage, Fight On 2nd | +2 | +3 | +0 | +3 | +1 | Superior Weapon Focus 3rd | +3 | +3 | +1 | +3 | +1 | Defensive Strike 4th | +4 | +4 | +1 | +4 | +2 | Increased Multiplier 1 / day 5th | +5 | +4 | +1 | +4 | +2 | Damage Reduction (2/-) 6th | +6 | +5 | +2 | +5 | +2 | Defensive Strike +1 7th | +7 | +5 | +2 | +5 | +3 | Superior Critical 8th | +8 | +6 | +2 | +6 | +3 | Increased Multiplier 2 / day 9th | +9 | +6 | +3 | +6 | +3 | Defensive Strike +2 10th | +10 | +7 | +3 | +7 | +4 | Superior Whirlwind Attack Class Features All of the following are class features of the Master of the Axe prestige class. Weapon and Armor Proficiency: Masters of the Axe are proficient with all simple and martial weapons, all types of armor, and shields. AC Bonus (Ex): A cover bonus applied to your AC when using an axe. Courage (Ex): Beginning at level 1, you are immune to fear (magical or otherwise). Fight On (Ex): If your hit points pass below zero, you may continue to fight without being staggered if your level equals your current negative hit points. You must still make stabilization checks. Defensive Strike (Ex): You can make an Attack of Opportunity against any adjacent opponent who attacks an ally in battle. You gain a +1 bonus to the attack at level 6, and +2 at level 9. Superior Weapon Focus (Ex): Stacking with any existing Weapon Focus bonus, this ability grants you an additional +1 to attack rolls with one type of axe. Increased Multiplier (Ex): Determine the standard critical multiplier for your axe of choice. With this ability you can increase that multiplier by +1. You must declare the use of this ability before you roll any damage dice. Damage Reduction (Su): Subtract 2 from the damage you take, each time you are dealt damage. Superior Critical (Ex): Gain the Improved Critical Feat for free. If you already possess this feat, add an additional +2 to your axe’s threat range for critical hits. Superior Whirlwind Attack (Ex): You can make a Whirwind Attack as a standard action rather than a full round action. Only one whirlwind attack may be made per round. [/QUOTE]
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