EOL
First Post
A player in my campaign is proposing this as a prestige class for his Dwarven Fighter, what do you think is it balanced?
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Master of the Axe
A Master of the Axe picks up where the Dwarven Defenders leaves off. While the Defender takes a stand insuring that no foe shall pass. A Master of the Axe is more mobile. They are able to serve as rear guards, front line troops, skirmishers, and to seek out and punish their enemies away from the dwarven strongholds.
Hit Die: d10
Requirements:
Race: Dwarf
Base Attack Bonus: +7
Intimidate: 4 ranks
Proficiency: Battle Axe, Dwarven Waraxe, or Great Axe
Feats: Dodge, Mobility, Expertise, Power Attack, Spring Attack, Weapon Focus, Weapon Specialization, Whirlwind Attack
Class Skills
The Master of the Axe’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), Listen (Wis), Sense Motive (Wis), Spot (Wis)
Skill Points at Each Level: 2 + Int modifier
Level Attack Fort Ref Will AC Special
1st | +1 | +2 | +0 | +2 | +1 | Courage, Fight On
2nd | +2 | +3 | +0 | +3 | +1 | Superior Weapon Focus
3rd | +3 | +3 | +1 | +3 | +1 | Defensive Strike
4th | +4 | +4 | +1 | +4 | +2 | Increased Multiplier 1 / day
5th | +5 | +4 | +1 | +4 | +2 | Damage Reduction (2/-)
6th | +6 | +5 | +2 | +5 | +2 | Defensive Strike +1
7th | +7 | +5 | +2 | +5 | +3 | Superior Critical
8th | +8 | +6 | +2 | +6 | +3 | Increased Multiplier 2 / day
9th | +9 | +6 | +3 | +6 | +3 | Defensive Strike +2
10th | +10 | +7 | +3 | +7 | +4 | Superior Whirlwind Attack
Class Features
All of the following are class features of the Master of the Axe prestige class.
Weapon and Armor Proficiency: Masters of the Axe are proficient with all simple and martial weapons, all types of armor, and shields.
AC Bonus (Ex): A cover bonus applied to your AC when using an axe.
Courage (Ex): Beginning at level 1, you are immune to fear (magical or otherwise).
Fight On (Ex): If your hit points pass below zero, you may continue to fight without being staggered if your level equals your current negative hit points. You must still make stabilization checks.
Defensive Strike (Ex): You can make an Attack of Opportunity against any adjacent opponent who attacks an ally in battle. You gain a +1 bonus to the attack at level 6, and +2 at level 9.
Superior Weapon Focus (Ex): Stacking with any existing Weapon Focus bonus, this ability grants you an additional +1 to attack rolls with one type of axe.
Increased Multiplier (Ex): Determine the standard critical multiplier for your axe of choice. With this ability you can increase that multiplier by +1. You must declare the use of this ability before you roll any damage dice.
Damage Reduction (Su): Subtract 2 from the damage you take, each time you are dealt damage.
Superior Critical (Ex): Gain the Improved Critical Feat for free. If you already possess this feat, add an additional +2 to your axe’s threat range for critical hits.
Superior Whirlwind Attack (Ex): You can make a Whirwind Attack as a standard action rather than a full round action. Only one whirlwind attack may be made per round.
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Master of the Axe
A Master of the Axe picks up where the Dwarven Defenders leaves off. While the Defender takes a stand insuring that no foe shall pass. A Master of the Axe is more mobile. They are able to serve as rear guards, front line troops, skirmishers, and to seek out and punish their enemies away from the dwarven strongholds.
Hit Die: d10
Requirements:
Race: Dwarf
Base Attack Bonus: +7
Intimidate: 4 ranks
Proficiency: Battle Axe, Dwarven Waraxe, or Great Axe
Feats: Dodge, Mobility, Expertise, Power Attack, Spring Attack, Weapon Focus, Weapon Specialization, Whirlwind Attack
Class Skills
The Master of the Axe’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), Listen (Wis), Sense Motive (Wis), Spot (Wis)
Skill Points at Each Level: 2 + Int modifier
Level Attack Fort Ref Will AC Special
1st | +1 | +2 | +0 | +2 | +1 | Courage, Fight On
2nd | +2 | +3 | +0 | +3 | +1 | Superior Weapon Focus
3rd | +3 | +3 | +1 | +3 | +1 | Defensive Strike
4th | +4 | +4 | +1 | +4 | +2 | Increased Multiplier 1 / day
5th | +5 | +4 | +1 | +4 | +2 | Damage Reduction (2/-)
6th | +6 | +5 | +2 | +5 | +2 | Defensive Strike +1
7th | +7 | +5 | +2 | +5 | +3 | Superior Critical
8th | +8 | +6 | +2 | +6 | +3 | Increased Multiplier 2 / day
9th | +9 | +6 | +3 | +6 | +3 | Defensive Strike +2
10th | +10 | +7 | +3 | +7 | +4 | Superior Whirlwind Attack
Class Features
All of the following are class features of the Master of the Axe prestige class.
Weapon and Armor Proficiency: Masters of the Axe are proficient with all simple and martial weapons, all types of armor, and shields.
AC Bonus (Ex): A cover bonus applied to your AC when using an axe.
Courage (Ex): Beginning at level 1, you are immune to fear (magical or otherwise).
Fight On (Ex): If your hit points pass below zero, you may continue to fight without being staggered if your level equals your current negative hit points. You must still make stabilization checks.
Defensive Strike (Ex): You can make an Attack of Opportunity against any adjacent opponent who attacks an ally in battle. You gain a +1 bonus to the attack at level 6, and +2 at level 9.
Superior Weapon Focus (Ex): Stacking with any existing Weapon Focus bonus, this ability grants you an additional +1 to attack rolls with one type of axe.
Increased Multiplier (Ex): Determine the standard critical multiplier for your axe of choice. With this ability you can increase that multiplier by +1. You must declare the use of this ability before you roll any damage dice.
Damage Reduction (Su): Subtract 2 from the damage you take, each time you are dealt damage.
Superior Critical (Ex): Gain the Improved Critical Feat for free. If you already possess this feat, add an additional +2 to your axe’s threat range for critical hits.
Superior Whirlwind Attack (Ex): You can make a Whirwind Attack as a standard action rather than a full round action. Only one whirlwind attack may be made per round.