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Player-Designed PrC, Balanced?
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<blockquote data-quote="Galfridus" data-source="post: 39536" data-attributes="member: 119"><p>I'm going to use Dwarven Defender as a basis for comparison. Here's what I would do:</p><p></p><p>1) Change Feat requirements to: Weapon Specialization (some axe), Whirlwind Attack, Run. Note that Dodge, Mobility, Spring Attack, Expertise, and Weapon Focus are included by default.</p><p></p><p>Adding Run makes sense for a class that is supposed to be more mobile; you could replace it with Endurance if that makes more sense to you.</p><p></p><p>2) Change the AC bonus so that it only applies when the character executes a move action during the round (again, encouraging a more mobile approach). I would specifically say that if the character does a full-attack plus a move (say, if Hasted) that the AC bonus doesn't apply.</p><p></p><p>3) Defensive Strike must go. I would replace it the rogue Opportunist ability at 6th level, and add some Uncanny Dodge abilities at 3rd and 9th. </p><p></p><p>4) Superior Critical and Damage Reduction do not seem very relevant to this class. I would replace them with extra movement and something else (can't think of anything off hand).</p><p></p><p>5) I would remove Listen, Spot, and Sense Motive from the skill list. Why are these there? I would replace them with more appropriate skills.</p><p></p><p></p><p></p><p>If this is the case, you have bigger problems to handle. If his PC loses a magic item, will he take revenge in his session? Yuck.</p><p></p><p></p><p></p><p>If you really think this is the case, tell him that you would understand if he wants to reconsider your class. If he reconsiders just to be vengeful, see above.</p><p></p><p>Your class makes such radical changes that it's hard to judge. I would say that's better than this one, but still a little on the powerful side.</p></blockquote><p></p>
[QUOTE="Galfridus, post: 39536, member: 119"] I'm going to use Dwarven Defender as a basis for comparison. Here's what I would do: 1) Change Feat requirements to: Weapon Specialization (some axe), Whirlwind Attack, Run. Note that Dodge, Mobility, Spring Attack, Expertise, and Weapon Focus are included by default. Adding Run makes sense for a class that is supposed to be more mobile; you could replace it with Endurance if that makes more sense to you. 2) Change the AC bonus so that it only applies when the character executes a move action during the round (again, encouraging a more mobile approach). I would specifically say that if the character does a full-attack plus a move (say, if Hasted) that the AC bonus doesn't apply. 3) Defensive Strike must go. I would replace it the rogue Opportunist ability at 6th level, and add some Uncanny Dodge abilities at 3rd and 9th. 4) Superior Critical and Damage Reduction do not seem very relevant to this class. I would replace them with extra movement and something else (can't think of anything off hand). 5) I would remove Listen, Spot, and Sense Motive from the skill list. Why are these there? I would replace them with more appropriate skills. If this is the case, you have bigger problems to handle. If his PC loses a magic item, will he take revenge in his session? Yuck. If you really think this is the case, tell him that you would understand if he wants to reconsider your class. If he reconsiders just to be vengeful, see above. Your class makes such radical changes that it's hard to judge. I would say that's better than this one, but still a little on the powerful side. [/QUOTE]
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