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Player Engagement Outside of Session Time
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<blockquote data-quote="aramis erak" data-source="post: 8903333" data-attributes="member: 6779310"><p>My experience says, "OH, HELL, NO!!!"</p><p>Most of my players seem to want that deep lore setting... they just want it spoon fed to them in byte-sized pieces. Or in non-interactive chunks. (Novels or Movies.)</p><p>Note that all the games I've run locally have been me offering several, them picking one. Star Wars, Twilight 2000 4e, Alien, Star Trek Adventures, Dune, Talisman Adventures, Sentinel Comics, Transformers, Marvel Heroic RP... Only one doesn't have deep lore... Talisman Adventures; we ran SC without its (getting to) deep lore. Now, my D&D game world? My wife knows the lore - she helped create some elements. Everyone else? They learned it from play.</p><p></p><p>My most consistent player (my wife) doesn't care much for story-now as presented in BW, nor in Freemarket. Getting her to engage proactively is... dicey, at best.</p><p>Most of my players want to be triumphant heroes, but also want to be sent where the action already is.</p><p></p><p>The only sandbox game I've gotten past my players was Twilight 2000 4th ed... but the wife wasn't playing.</p><p>Alien, we got semi-sandboxy - I'd prep two missions, they'd pick one. </p><p>D&D, I'd put 3-4 hooks out, and let them get there in sandbox mode allowing me to build and stock the dungeon. </p><p></p><p>My players, both current groups, and most of my prior groups, don't want sandbox, don't want no-myth; either is a "Let's play something else" request generator.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8903333, member: 6779310"] My experience says, "OH, HELL, NO!!!" Most of my players seem to want that deep lore setting... they just want it spoon fed to them in byte-sized pieces. Or in non-interactive chunks. (Novels or Movies.) Note that all the games I've run locally have been me offering several, them picking one. Star Wars, Twilight 2000 4e, Alien, Star Trek Adventures, Dune, Talisman Adventures, Sentinel Comics, Transformers, Marvel Heroic RP... Only one doesn't have deep lore... Talisman Adventures; we ran SC without its (getting to) deep lore. Now, my D&D game world? My wife knows the lore - she helped create some elements. Everyone else? They learned it from play. My most consistent player (my wife) doesn't care much for story-now as presented in BW, nor in Freemarket. Getting her to engage proactively is... dicey, at best. Most of my players want to be triumphant heroes, but also want to be sent where the action already is. The only sandbox game I've gotten past my players was Twilight 2000 4th ed... but the wife wasn't playing. Alien, we got semi-sandboxy - I'd prep two missions, they'd pick one. D&D, I'd put 3-4 hooks out, and let them get there in sandbox mode allowing me to build and stock the dungeon. My players, both current groups, and most of my prior groups, don't want sandbox, don't want no-myth; either is a "Let's play something else" request generator. [/QUOTE]
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