I know. This is a perennial issue, but I'm frustrated right now so bear with me. ("Bare with me?" I don't actually know...)
Anyway: I am starting a new Starfinder campaign (YAY) using the Fly Free or Die AP (YAY) and I am desperately trying to get my players to put in 20 minutes to read the Player's Guide for the AP (BOO).
Why is it so damn hard to get players to put in even the tiniest effort outside of the designated hours of the campaign?
This isn't a Starfinder issue. It happens all the time. Sure, you find the occasional player who writes in character journals or does artwork or plans their advancement 20 levels before they need to, but those are the exception that prove the rule.
I'm not askinga lot, am I? Just read the thing so you know the set up, and pick a background so I know how to engage your character with the specified NPCs. Hell, i didn't even ask you to read the rules on trade -- which will be important later.
Ugh. Players. Amirite?
Anyway: I am starting a new Starfinder campaign (YAY) using the Fly Free or Die AP (YAY) and I am desperately trying to get my players to put in 20 minutes to read the Player's Guide for the AP (BOO).
Why is it so damn hard to get players to put in even the tiniest effort outside of the designated hours of the campaign?
This isn't a Starfinder issue. It happens all the time. Sure, you find the occasional player who writes in character journals or does artwork or plans their advancement 20 levels before they need to, but those are the exception that prove the rule.
I'm not askinga lot, am I? Just read the thing so you know the set up, and pick a background so I know how to engage your character with the specified NPCs. Hell, i didn't even ask you to read the rules on trade -- which will be important later.
Ugh. Players. Amirite?