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General Tabletop Discussion
*TTRPGs General
Player Engagement Outside of Session Time
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<blockquote data-quote="Randomthoughts" data-source="post: 8904180" data-attributes="member: 6681248"><p>I'm a player (a rare opportunity) in a new SWADE game set in The Seven Worlds. We're all busy professionals with families so we're going through some growing pains. </p><p></p><p>First, set up (especially character gen) always takes up more time in the beginning. So a bit more is expected. In this case, we ran through an intro adventure taking two sessions to get a feel for the rules and setting. We had the holidays before the campaign started so 2 weeks roughly. We all made our PCs but most players did not write up a quick (3 paragraph or so) backstory, at the bequest of the GM. Personally, I think that would have been a reasonable expectation given the lead time and out of personal courtesy to the GM (a new GM who is spending A LOT of time on it).</p><p></p><p>Second, if a group has a Session 0 and they agree to invest some time offline, they should honor it (barring exigent circumstances of course). We didn't set a specific amount of time to expect, but 30-60 min between our bi-weekly sessions (e.g. answering prompts from GM) seems reasonable. It's like responding to texts and emails IRL, so I find it a bit rude to ignore someone.</p><p></p><p>Reading stuff like rules? That's a bit different. All of us are relatively new to SWADE so we all want to learn. A few of us (like the GM and me) REALLY want to know the rules. He and I are talk A LOT on this, but I don't expect this to be an obligation for any of the players and in fact, most don't. But having a basic sense of the rules is an expectation of the group though often we have to look up rules after the sessions.</p><p></p><p>Third, the GM is asking for a lot of questions offline (on discord) b/c he's new. We talk quite a bit but again, I don't expect players to participate and most don't.</p></blockquote><p></p>
[QUOTE="Randomthoughts, post: 8904180, member: 6681248"] I'm a player (a rare opportunity) in a new SWADE game set in The Seven Worlds. We're all busy professionals with families so we're going through some growing pains. First, set up (especially character gen) always takes up more time in the beginning. So a bit more is expected. In this case, we ran through an intro adventure taking two sessions to get a feel for the rules and setting. We had the holidays before the campaign started so 2 weeks roughly. We all made our PCs but most players did not write up a quick (3 paragraph or so) backstory, at the bequest of the GM. Personally, I think that would have been a reasonable expectation given the lead time and out of personal courtesy to the GM (a new GM who is spending A LOT of time on it). Second, if a group has a Session 0 and they agree to invest some time offline, they should honor it (barring exigent circumstances of course). We didn't set a specific amount of time to expect, but 30-60 min between our bi-weekly sessions (e.g. answering prompts from GM) seems reasonable. It's like responding to texts and emails IRL, so I find it a bit rude to ignore someone. Reading stuff like rules? That's a bit different. All of us are relatively new to SWADE so we all want to learn. A few of us (like the GM and me) REALLY want to know the rules. He and I are talk A LOT on this, but I don't expect this to be an obligation for any of the players and in fact, most don't. But having a basic sense of the rules is an expectation of the group though often we have to look up rules after the sessions. Third, the GM is asking for a lot of questions offline (on discord) b/c he's new. We talk quite a bit but again, I don't expect players to participate and most don't. [/QUOTE]
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