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General Tabletop Discussion
*TTRPGs General
Player Engagement Outside of Session Time
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<blockquote data-quote="Dannyalcatraz" data-source="post: 8908331" data-attributes="member: 19675"><p>Late to the party, but here’s what I’ve experienced:</p><p></p><p>Player involvement beyond an individual or two outside of actual game time is <em>rare. </em>I mean almost nonexistent.</p><p></p><p>I’ve been in the hobby since ‘77-78, and in that time, I’ve been a player or GM in a variety of systems, in 5 cities in 3 different states. And over those decades & miles, I can think of fewer than a dozen times multiple players actually collaborated outside of game night.</p><p></p><p>Of those times, I was only the GM for 2-3. Of <em>those</em>, only one campaign sustained that level of engagement more than a few sessions.</p><p></p><p>That one campaign was my best campaign ever, but it was lightning in a bottle. I’ve never even come close to replicating that success.</p><p></p><p>The magic mix: I had a core campaign idea that nearly everyone in the group was deeply enthusiastic about. And I composed an single-page “newspaper” for the group’s in-campaign organization that I pr8nted and placed on the host’s game room corkboardl. That campaign ran for a couple years,</p><p></p><p>When I tried running a subsequent campaign based in the same game world, but with different players in a different city and a different RPG system, it cratered in under 10 sessions. There were several factors to this, but the #1 reason was lack of engagement with the game world.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 8908331, member: 19675"] Late to the party, but here’s what I’ve experienced: Player involvement beyond an individual or two outside of actual game time is [I]rare. [/I]I mean almost nonexistent. I’ve been in the hobby since ‘77-78, and in that time, I’ve been a player or GM in a variety of systems, in 5 cities in 3 different states. And over those decades & miles, I can think of fewer than a dozen times multiple players actually collaborated outside of game night. Of those times, I was only the GM for 2-3. Of [I]those[/I], only one campaign sustained that level of engagement more than a few sessions. That one campaign was my best campaign ever, but it was lightning in a bottle. I’ve never even come close to replicating that success. The magic mix: I had a core campaign idea that nearly everyone in the group was deeply enthusiastic about. And I composed an single-page “newspaper” for the group’s in-campaign organization that I pr8nted and placed on the host’s game room corkboardl. That campaign ran for a couple years, When I tried running a subsequent campaign based in the same game world, but with different players in a different city and a different RPG system, it cratered in under 10 sessions. There were several factors to this, but the #1 reason was lack of engagement with the game world. [/QUOTE]
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