Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Player Hit Points
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ondath" data-source="post: 9325892" data-attributes="member: 7031770"><p>I certainly don't mean to argue that the way my players play is the only true, modern way. However, I have experienced this with different groups rather consistently. Someone rolls a 1 or a 2 with their Hit Die and they immediately regret rolling for Hit Points. Initially what I did was "Either take the PHB average or roll, but once you make your choice you can't change it for that level". What happened was that a player would roll low for one level and never stray from the PHB average ever again. And that's boring, I don't want want that. Which is what led me to my current rendition of the HP roll rules. They mean everyone rolls for HP, but nobody complains.</p><p></p><p>And I wasn't trying to make a judgement! While there are bound to be players who started recently and like the "casino" style, that's not the current mainstream style of playing D&D. The current mainstream style is the character-oriented long-form storytelling that wants to emulate Critical Role. Getting random hit points does not work with that style (I know CR themselves roll for HP, but I think it works even to their own detriment there). I also run a concurrent Old School Essentials table, and people who like that style (who can be old and new, but what I mean by old-school and modern is that the gritty deadly playstyle was more prominent back in the day and is a niche now), and there I think getting random HP would be much more appreciated. It's not a value judgement on my part, I actually really like both playstyles. But I try to cater to my players depending on which style they prefer.</p></blockquote><p></p>
[QUOTE="Ondath, post: 9325892, member: 7031770"] I certainly don't mean to argue that the way my players play is the only true, modern way. However, I have experienced this with different groups rather consistently. Someone rolls a 1 or a 2 with their Hit Die and they immediately regret rolling for Hit Points. Initially what I did was "Either take the PHB average or roll, but once you make your choice you can't change it for that level". What happened was that a player would roll low for one level and never stray from the PHB average ever again. And that's boring, I don't want want that. Which is what led me to my current rendition of the HP roll rules. They mean everyone rolls for HP, but nobody complains. And I wasn't trying to make a judgement! While there are bound to be players who started recently and like the "casino" style, that's not the current mainstream style of playing D&D. The current mainstream style is the character-oriented long-form storytelling that wants to emulate Critical Role. Getting random hit points does not work with that style (I know CR themselves roll for HP, but I think it works even to their own detriment there). I also run a concurrent Old School Essentials table, and people who like that style (who can be old and new, but what I mean by old-school and modern is that the gritty deadly playstyle was more prominent back in the day and is a niche now), and there I think getting random HP would be much more appreciated. It's not a value judgement on my part, I actually really like both playstyles. But I try to cater to my players depending on which style they prefer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Player Hit Points
Top