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<blockquote data-quote="Oryan77" data-source="post: 2553887" data-attributes="member: 18701"><p>It seems like your letting your own real life morals influence your judgement on your players. I see nothing wrong with paladins & clerics torturing kobolds for information, even if the priest is LG. To that individual, the kobold doesn't mean squat to him because he knows what the kobold would do to his own children if his children were captured by kobolds. He might think the creature is better off dead so the gods can deal with his vile ways rather than it doing harm to good living people. Alignment doesn't dictate a persons morality & judgement...it might influence you, but it doesn't dictate your views.</p><p></p><p>Same thing with the rogue stealing from an innkeeper. It might be an idiotic act, but that's what some people do. I've had so called "friends" steal the last of my Jack Daniels from my house (like 3 ounces left) when if they just asked me for it I would have gladly given it to them. My girlfriends teenage brother & his friends stole a bag of candy from my fridge instead of asking me for it (I knew they were attempting to steal it & I let them, then confronted him about it the next day). People do stupid things in game & out of game. This doesn't make my gf's brother N, NE, LE, or CE.</p><p></p><p>The drow incident is the same as the kobold scenario. You can't let your personal real life views influence their character actions. If I know 98% of drow are evil & my enemy, and I capture one, unless it's against my code of honor, the DM doesn't have a right to judge my characters actions with that drow.</p><p></p><p>If your players are whining about quitting when you legitimately deal with their actions in game, they are taking advantage of you. You should be firm with them and let them know that doesn't fly in your game. You're being a softy man <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> My players know if they do something risky and get caught, they better play well enough to get away or pay for the chances they took. ALWAYS give them a way out though. First you should go easy on them but make them shake in their boots a bit. If they do it again, scare them into thinking they are about to pay for their actions but let them get away at the last minute. You can even capture them and that opens the whole prison escape scenario. After they realize it's not easy to get away with stealing from merchants or whatever, they will do it less often & do it more professionally.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 2553887, member: 18701"] It seems like your letting your own real life morals influence your judgement on your players. I see nothing wrong with paladins & clerics torturing kobolds for information, even if the priest is LG. To that individual, the kobold doesn't mean squat to him because he knows what the kobold would do to his own children if his children were captured by kobolds. He might think the creature is better off dead so the gods can deal with his vile ways rather than it doing harm to good living people. Alignment doesn't dictate a persons morality & judgement...it might influence you, but it doesn't dictate your views. Same thing with the rogue stealing from an innkeeper. It might be an idiotic act, but that's what some people do. I've had so called "friends" steal the last of my Jack Daniels from my house (like 3 ounces left) when if they just asked me for it I would have gladly given it to them. My girlfriends teenage brother & his friends stole a bag of candy from my fridge instead of asking me for it (I knew they were attempting to steal it & I let them, then confronted him about it the next day). People do stupid things in game & out of game. This doesn't make my gf's brother N, NE, LE, or CE. The drow incident is the same as the kobold scenario. You can't let your personal real life views influence their character actions. If I know 98% of drow are evil & my enemy, and I capture one, unless it's against my code of honor, the DM doesn't have a right to judge my characters actions with that drow. If your players are whining about quitting when you legitimately deal with their actions in game, they are taking advantage of you. You should be firm with them and let them know that doesn't fly in your game. You're being a softy man :p My players know if they do something risky and get caught, they better play well enough to get away or pay for the chances they took. ALWAYS give them a way out though. First you should go easy on them but make them shake in their boots a bit. If they do it again, scare them into thinking they are about to pay for their actions but let them get away at the last minute. You can even capture them and that opens the whole prison escape scenario. After they realize it's not easy to get away with stealing from merchants or whatever, they will do it less often & do it more professionally. [/QUOTE]
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