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Player just doing the same thing problem- please help.
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<blockquote data-quote="Mad Hamish" data-source="post: 4414486" data-attributes="member: 25321"><p>Barring a strange build an Archer Ranger build is far more effective with the bow than in Melee.</p><p>If a bow archer in melee is better than the cleric then I'd say that the cleric build needs looking at.</p><p></p><p>Really you have a Paladin as a tank, a cleric and rogue as melee combatants and a Wizard and Ranger as ranged attackers which looks pretty reasonable.</p><p></p><p>I'd recommend that when the rogue sees something while scouting he goes back to the party so that they are informed of what's going on and keep him from being swamped.</p><p>The idea of a scout is to find where trouble will be and then report it. Not to go in himself and get kicked.</p><p></p><p>I suspect that the Rogue is moving too far ahead of the group while scouting making it tough for people to help him when he's getting in trouble and the Ranger probably is best equipped to trail him and provide covering fire while they retreat back to the core of the party who are moving up.</p><p></p><p>You might also want to look at how the monsters are playing. </p><p>If the Ranger is consistantly staying back and doing a lot of damage suddenly he becomes a big target and they'll want to get to him.</p><p></p><p>If they go after him and he goes into evading them he's tying up opposition just as much as if he's in hand to hand with them.</p><p></p><p>You might also want to look at the Rogue build, I haven't seen one in play but it sounds like it could be improved somewhat.</p></blockquote><p></p>
[QUOTE="Mad Hamish, post: 4414486, member: 25321"] Barring a strange build an Archer Ranger build is far more effective with the bow than in Melee. If a bow archer in melee is better than the cleric then I'd say that the cleric build needs looking at. Really you have a Paladin as a tank, a cleric and rogue as melee combatants and a Wizard and Ranger as ranged attackers which looks pretty reasonable. I'd recommend that when the rogue sees something while scouting he goes back to the party so that they are informed of what's going on and keep him from being swamped. The idea of a scout is to find where trouble will be and then report it. Not to go in himself and get kicked. I suspect that the Rogue is moving too far ahead of the group while scouting making it tough for people to help him when he's getting in trouble and the Ranger probably is best equipped to trail him and provide covering fire while they retreat back to the core of the party who are moving up. You might also want to look at how the monsters are playing. If the Ranger is consistantly staying back and doing a lot of damage suddenly he becomes a big target and they'll want to get to him. If they go after him and he goes into evading them he's tying up opposition just as much as if he's in hand to hand with them. You might also want to look at the Rogue build, I haven't seen one in play but it sounds like it could be improved somewhat. [/QUOTE]
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