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Player just doing the same thing problem- please help.
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<blockquote data-quote="ObsidianCrane" data-source="post: 4414556" data-attributes="member: 54918"><p>Indeed the "mix up the encounters" advice is very sound.</p><p></p><p>Similar problems emerge with all ranged attack characters if they are not harrased. A good encounter model I used recently was a Goblin Hexer with 2 Guard Drakes, throw in Goblin Cutters and more Drakes to pad it out according to party size/level. The Drakes and the Hexer stick together, giving the Drakes better damage and the Hexer somewhere to redirect those Ranged attacks to.</p><p></p><p>The Ranger will hate not being able to hit the key target, and the Hexer can shut him down effectively with both the Blinding Hex and the Vexing Cloud. </p><p></p><p>You could easily remodel the Hexer as a Kobold and match it up with Dragonshields as well as Guard Drakes, replacing Incite Bravery with the Wyrmpriest's temp hit point buff, and Goblin Tactics with Shifty. </p><p></p><p>Not every encounter needs to be like that mind you, but if the party (or a PC) is overly depending on 1 strategy make sure you vary the monster strategies and tactics enough that you are providing a challenge for all PCs/Players.</p><p></p><p>The "take him aside and explain the problem and his choices" advice is sound as well, but I'm not the best one to give that advice as I'm bad at doing that as well.</p></blockquote><p></p>
[QUOTE="ObsidianCrane, post: 4414556, member: 54918"] Indeed the "mix up the encounters" advice is very sound. Similar problems emerge with all ranged attack characters if they are not harrased. A good encounter model I used recently was a Goblin Hexer with 2 Guard Drakes, throw in Goblin Cutters and more Drakes to pad it out according to party size/level. The Drakes and the Hexer stick together, giving the Drakes better damage and the Hexer somewhere to redirect those Ranged attacks to. The Ranger will hate not being able to hit the key target, and the Hexer can shut him down effectively with both the Blinding Hex and the Vexing Cloud. You could easily remodel the Hexer as a Kobold and match it up with Dragonshields as well as Guard Drakes, replacing Incite Bravery with the Wyrmpriest's temp hit point buff, and Goblin Tactics with Shifty. Not every encounter needs to be like that mind you, but if the party (or a PC) is overly depending on 1 strategy make sure you vary the monster strategies and tactics enough that you are providing a challenge for all PCs/Players. The "take him aside and explain the problem and his choices" advice is sound as well, but I'm not the best one to give that advice as I'm bad at doing that as well. [/QUOTE]
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