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Player just doing the same thing problem- please help.
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<blockquote data-quote="Syrsuro" data-source="post: 4415034" data-attributes="member: 58162"><p>I have a serious problem with the premise of this thread.</p><p> </p><p>You have a character who contributes to the party, but has strong preferences in how he does so. </p><p> </p><p>He prefers to stay in the back and use archery to stepping into the fray and using melee and he doesn't scout ahead.</p><p> </p><p>He gets into ethical arguments with the other party members (over kobold children).</p><p> </p><p>(And Kobold children grow up into Kobold adults. So there certainly IS a reason to kill kobold children - even if the paladin feels it to be inappropriate. Unless you are going to set up an Kobold orphanage to raise them with a less hostile outlook on life. Most places that offer bounties are doing so in the name of genocide, not rewarding effort and would be just as happy to pay for a female/child bounty as an adult. And even if there was no bounty the above STILL gives more than adequate <em>role playing </em>reason to kill them. Bounty or no bounty, they are evil and need to die.)</p><p> </p><p><em>Etc.</em></p><p> </p><p><em>This is a roleplaying game. This is not an online RPG that is all about optimising kills. As long as the character is contributing to the group* he should be allowed to play his character any darn way he wants to. The DM should not, under any circumstances, interfere with how he plays his character. </em></p><p> </p><p>*this is an important point. If he wasn't contributing to the group, then you would need to talk to him. But he is clearly contributing based on these posts. </p><p> </p><p> </p><p> </p><p>That said - you DO have a problem. It sounds like one of two things is happening. Either A - you have a group who is paralyzed by indecision and has trouble making up an attack plan on the spur of the moment or B (far more likely in my mind) - you have a group with very different play styles.</p><p> </p><p>Based on this post:</p><p> </p><p></p><p> </p><p>Speculating: Your rogue has no patience for discussing or roleplaying and just wants to move from encounter to encounter. He runs off and scouts the next encounter while the party is cleaning up the previous one. He finds the next encounter and comes back and the party is not yet ready to move on. So, <em>rather than wait or join whatever interaction is happening with the party, he goes off AGAIN and continues to snoop around.</em> </p><p> </p><p>If there is a problem with <em>anyone,</em> it is with the rogue. His playstyle doesn't seem to match that of the rest of the group (at least not if he is complaining about their lack of action.)</p><p> </p><p>Personally, I wouldn't worry about it. They are succeeding, they are playing their characters and (hopefully) they are having fun. </p><p> </p><p>You may want to have some in-game consequences for their actions, but I certainly wouldn't, as a DM, do anything to force them to change. I might use some of the ingame suggestions -- skirmishers, opportunities for the rogue to do some thievery while scouting since the party isn't paying attention, etc. Or even a near-fatal encounter when the rogue returns to scout the second time out of boredom (it is his <em>return</em> once he has told the party about the encounter that is unwise).</p><p> </p><p>But the last thing I would ever consider is telling a party that he is playing his character 'wrong'.</p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4415034, member: 58162"] I have a serious problem with the premise of this thread. You have a character who contributes to the party, but has strong preferences in how he does so. He prefers to stay in the back and use archery to stepping into the fray and using melee and he doesn't scout ahead. He gets into ethical arguments with the other party members (over kobold children). (And Kobold children grow up into Kobold adults. So there certainly IS a reason to kill kobold children - even if the paladin feels it to be inappropriate. Unless you are going to set up an Kobold orphanage to raise them with a less hostile outlook on life. Most places that offer bounties are doing so in the name of genocide, not rewarding effort and would be just as happy to pay for a female/child bounty as an adult. And even if there was no bounty the above STILL gives more than adequate [I]role playing [/I]reason to kill them. Bounty or no bounty, they are evil and need to die.) [I]Etc.[/I] [I]This is a roleplaying game. This is not an online RPG that is all about optimising kills. As long as the character is contributing to the group* he should be allowed to play his character any darn way he wants to. The DM should not, under any circumstances, interfere with how he plays his character. [/I] *this is an important point. If he wasn't contributing to the group, then you would need to talk to him. But he is clearly contributing based on these posts. That said - you DO have a problem. It sounds like one of two things is happening. Either A - you have a group who is paralyzed by indecision and has trouble making up an attack plan on the spur of the moment or B (far more likely in my mind) - you have a group with very different play styles. Based on this post: Speculating: Your rogue has no patience for discussing or roleplaying and just wants to move from encounter to encounter. He runs off and scouts the next encounter while the party is cleaning up the previous one. He finds the next encounter and comes back and the party is not yet ready to move on. So, [I]rather than wait or join whatever interaction is happening with the party, he goes off AGAIN and continues to snoop around.[/I] If there is a problem with [I]anyone,[/I] it is with the rogue. His playstyle doesn't seem to match that of the rest of the group (at least not if he is complaining about their lack of action.) Personally, I wouldn't worry about it. They are succeeding, they are playing their characters and (hopefully) they are having fun. You may want to have some in-game consequences for their actions, but I certainly wouldn't, as a DM, do anything to force them to change. I might use some of the ingame suggestions -- skirmishers, opportunities for the rogue to do some thievery while scouting since the party isn't paying attention, etc. Or even a near-fatal encounter when the rogue returns to scout the second time out of boredom (it is his [I]return[/I] once he has told the party about the encounter that is unwise). But the last thing I would ever consider is telling a party that he is playing his character 'wrong'. Carl [/QUOTE]
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