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Player just doing the same thing problem- please help.
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<blockquote data-quote="DM_Blake" data-source="post: 4415569" data-attributes="member: 57267"><p>Why would you suggest this?</p><p> </p><p>A bow-specced ranger shouldn't have to deal with melee threats. When it happens in the chaos of battle, hopefully he can deal with it, and hopefully his team will take steps to free him from the melee.</p><p> </p><p>As for healing surges, think of real world battles. Imagine the commanders in Napoleon's army sitting around wishing their artillery units would get flanked and embroiled in melee, just so their company medics could dispense some bandages too. After all, wouldn't want those infantry medics running out of bandages too soon when the artillery company medics still had all their bandages. Who cares if we stop firing canons because the artillery engineers are in hand-to-hand melee? Who cares if we lose canons to the enemy because those artillery engineers are inferior and losing their melee fights too often? Just so long as we keep the bandaging spread out evenly...</p><p> </p><p>The point of that metaphor was to suggest, in a roundabout way, that your fights will end faster, and you won't need to heal the front-line types as much, if everyone does their jobs. Keep the artillery protected, let them fire their devastating ranged barrages from behind the safety of their infantry. Let the infantry soak up the hits - there will be fewer total hits if the enemy is destroyed quickly by proper execution of flawless strategy. And you'll lose fewer rangers that way, too.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4415569, member: 57267"] Why would you suggest this? A bow-specced ranger shouldn't have to deal with melee threats. When it happens in the chaos of battle, hopefully he can deal with it, and hopefully his team will take steps to free him from the melee. As for healing surges, think of real world battles. Imagine the commanders in Napoleon's army sitting around wishing their artillery units would get flanked and embroiled in melee, just so their company medics could dispense some bandages too. After all, wouldn't want those infantry medics running out of bandages too soon when the artillery company medics still had all their bandages. Who cares if we stop firing canons because the artillery engineers are in hand-to-hand melee? Who cares if we lose canons to the enemy because those artillery engineers are inferior and losing their melee fights too often? Just so long as we keep the bandaging spread out evenly... The point of that metaphor was to suggest, in a roundabout way, that your fights will end faster, and you won't need to heal the front-line types as much, if everyone does their jobs. Keep the artillery protected, let them fire their devastating ranged barrages from behind the safety of their infantry. Let the infantry soak up the hits - there will be fewer total hits if the enemy is destroyed quickly by proper execution of flawless strategy. And you'll lose fewer rangers that way, too. [/QUOTE]
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