Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Player Primers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 6233709" data-attributes="member: 92511"><p>Are there Dunedain Rangers in Arnor? </p><p></p><p>Well, not really the point...</p><p></p><p>Again, hate to overstate the horse is dead, but shorter is better. I would strive for 5 pages...if you need 6, your need 6.</p><p></p><p>While I've never really done a formal one myself...for a "Player Primer", I am inclined to think the following layout is a good one/does what you need it to:</p><p></p><p>Page 1...seriously, ONE, cuz we all know the players won't be interested past that..."recent" history that everyone will know.</p><p>---1a: a secondary page...I would strive here for another HALF page, actually...of "Ancient history highlights" that you can give/add for mage and bard PCs, et al. (scholarly priests, maybe oral history stuff for druids or barbarians, etc...) of things not "anyman" is going to know. I would say campaign nations, specific human cultures, etc... are included here.</p><p>Page 2-3: specific campaign classes. These might be classes you will allow for the players...or/and include classes the players might encounter that are setting specific. Just a listing with short description of who/what these classes are. See 2a.</p><p>---2a: If anyone is interested in playing one of the classes presented in "2", have a SINGLE SHEET that details the features and abilities of the class.</p><p>Page 3-4: specific campaign races. If these are just the standard PHB races, no need for it. If you have a race or two that are not "standard D&D races", then, again, detailed race pages for those interested.</p><p>---3a: If anyone is interested in playing one of the races presented in "3", have a SINGLE SHEET that details the features and abilities (and fluff) of the race. </p><p></p><p>The key with both the classes and races pages, and the ancient history for that matter, are to give the players the options to invest in learning more. But they don't have to. The player who wants to go "Human Fighter" or "Elf mage" has everything they need. The person who wants the "My Campaign Elf" mage...gets an Elf page...and the Ancient/Arcane History page...etc...</p><p></p><p>Page 4-5: House "Rules". If you are not going to allow the casting of Polymorph or Disjunction or <em>are </em>going to allow laser pistols or psionics are everywhere, if there will be "fumble" or "critical hit" random charts [EDIT: They don't have to, nor should, know what is on those charts, but the fact they exist /EDIT], or ability scores use a different/new/variant mechanic...it goes on these pages. </p><p></p><p>I am assuming that you have MUCH more than this, as the creating DM, in mind for the specifics...as much as it pains us (cuz I've been in the sitch), leave it to the player who WANT to know more. You can always make (or alreay have prepared) all kinds of additonal details...cultures, heraldry, spells, customs and traditions, etc. etc. etc...</p><p></p><p>Then, when in play, they have only themselves to blame if they didn't take the interest in the first place. But they all have the same base to start.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6233709, member: 92511"] Are there Dunedain Rangers in Arnor? Well, not really the point... Again, hate to overstate the horse is dead, but shorter is better. I would strive for 5 pages...if you need 6, your need 6. While I've never really done a formal one myself...for a "Player Primer", I am inclined to think the following layout is a good one/does what you need it to: Page 1...seriously, ONE, cuz we all know the players won't be interested past that..."recent" history that everyone will know. ---1a: a secondary page...I would strive here for another HALF page, actually...of "Ancient history highlights" that you can give/add for mage and bard PCs, et al. (scholarly priests, maybe oral history stuff for druids or barbarians, etc...) of things not "anyman" is going to know. I would say campaign nations, specific human cultures, etc... are included here. Page 2-3: specific campaign classes. These might be classes you will allow for the players...or/and include classes the players might encounter that are setting specific. Just a listing with short description of who/what these classes are. See 2a. ---2a: If anyone is interested in playing one of the classes presented in "2", have a SINGLE SHEET that details the features and abilities of the class. Page 3-4: specific campaign races. If these are just the standard PHB races, no need for it. If you have a race or two that are not "standard D&D races", then, again, detailed race pages for those interested. ---3a: If anyone is interested in playing one of the races presented in "3", have a SINGLE SHEET that details the features and abilities (and fluff) of the race. The key with both the classes and races pages, and the ancient history for that matter, are to give the players the options to invest in learning more. But they don't have to. The player who wants to go "Human Fighter" or "Elf mage" has everything they need. The person who wants the "My Campaign Elf" mage...gets an Elf page...and the Ancient/Arcane History page...etc... Page 4-5: House "Rules". If you are not going to allow the casting of Polymorph or Disjunction or [I]are [/I]going to allow laser pistols or psionics are everywhere, if there will be "fumble" or "critical hit" random charts [EDIT: They don't have to, nor should, know what is on those charts, but the fact they exist /EDIT], or ability scores use a different/new/variant mechanic...it goes on these pages. I am assuming that you have MUCH more than this, as the creating DM, in mind for the specifics...as much as it pains us (cuz I've been in the sitch), leave it to the player who WANT to know more. You can always make (or alreay have prepared) all kinds of additonal details...cultures, heraldry, spells, customs and traditions, etc. etc. etc... Then, when in play, they have only themselves to blame if they didn't take the interest in the first place. But they all have the same base to start. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Player Primers
Top