Here is how I do it for finding secret doors and hidden objects. Traps would work similarly with some variation for being a trap
- Searching the wrong part of room will find the character nothing.
- Searching the area with the secret door will reveal the door a clue to the presence of the secret door with a successful roll depending upon the situation, but not necessarily how to open the door
- Searching the area with the mechanism to open the door will reveal a clue to the mechanism with a successful roll.
- Searching the specific mechanism will roll with Advantage to notice a clue to its use
- The player having the character engage with the actual mechanism to open the secret door and describing the correct manner to activate it will open the door even if it is a random action by character without discovering the mechanism through clues.
- Searching the wrong area of the room reveals nothing
- Searching the bed in general will discover a clue with a successful roll
- Searching the bedpost with the map will roll with Advantage to find a clue to remove the bed knob/ filial
- Removing the bed knob/filial and looking inside will find the map. There is no roll required even if the player randomly did without noticing the clues.