Bill Zebub
“It’s probably Matt Mercer’s fault.”
I have seen the same with new players and story. Fun to watch. But still, if that player took a Hulk Smash character, no amount of fiction engagement should allow Hulk to delicately sneak across a fragile bridge. That is where the GM needs to explain the choices have consequences concept. Perhaps with a "As soon as Hulk gets on the bridge, it collapses...."
I guess I would want to know what you mean by "Hulk Smash" character. If it's a superhero game where you can literally throw garbage trucks around and you weigh a metric f**kton, then....I guess so? I haven't actually played any of those RPGs so I don't know how they work.
But if you mean, in a D&D (or derivative) game, a character with 18 Strength, then I don't think that's a good ruling. 18 Strength means you get a 20% bonus to Strength-based rolls, compared to the average. Not 2000%, or 200%....20%. So why can't that character delicately sneak across a fragile bridge?
As I said upthread, if the player wants to roleplay this, "Ja, zare iz no vay I am crossing leetle girly-man bridge. My massive awesomeness vould crush ze poor bridge," then that's fine. But the player should not be overly mechanically penalized if they decide to cross anyway.
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