Bill Zebub
“It’s probably Matt Mercer’s fault.”
I have found myself leaning more towards assuming and rewarding character skill over time, because I have found even when trying to be neutral, there's a lot of dangerous overlap between the idea of 'player skill' and playing in the way the GM personally expects/prefers/thinks is 'skilled'.
Can you give an example scenario of what you mean?
In particular I want to understand if you are referring to the GM's judgment of the presentation of the action...i.e. how glibly/eloquently the player narrates their actions...versus the GM's judgment of the action itself. Those two things seem to get conflated in this thread.