MichaelSomething
Legend
May I suggest some research material??
Yes, that is what we're doing. He is a skeleton. However, I will not broach the role-playing difficulties again with this individual. We have decided that society will not discriminate against skeleton people—end of story. (Look, I just want to play Dungeons and Dragons.)Why not just let him mechanically play as a reborn, but aesthetically appear as a skeleton? The RP difficulties of walking around the living will be enough, no need to take away his access to healing.
These are good suggestions. Thank you.Blood from the far away Paladinb mIght be a better model physically than a science class skeleton, he was part ogre or something iirc.
One of the other undead characters would be subjected to painful burns when working her own fully functional cleric magic analog but in the end it was revealed that it happened because she believed it should & it interacted with the necromancy keeping her soul bound to her body as a result , you could handle healing magic like that esave the surprise in your head till it's an interesting new leaf in character growth.
Here he is
Yeah, I should really see that movie someday. It seems, okay.May I suggest some research material??
the clip was just showing a body structure for a skeleton that might be a little more fitting of a pc than a traditional human skeletonThese are good suggestions. Thank you.
However, he seems to envision his character as dry bones. One exchange we had when he was faced with blindness was, "How can I be blinded if I don't have eyes?" To which I replied, "How can you see if you don't have eyes?" (Touche, Dungeonmaster, touche.)
Also, I didn't really get the video clip. Did I miss something?
Yes, that is what we're doing. He is a skeleton. However, I will not broach the role-playing difficulties again with this individual. We have decided that society will not discriminate against skeleton people—end of story. (Look, I just want to play Dungeons and Dragons.)
But, he approaches healing as if it will hurt him because he is undead. I've pointed out that we chose the reborn lineage in order to avoid that problem because the reborn are humanoid rather than undead. He thinks of his character as undead and he fears healing, so I'm thinking of granting him the full transformation to creature type undead. I think this will make him happy and I want him to be happy. However, there are game mechanics that need to be considered: hit points, turning, disruption, etc. (Actually, I think he would be glad to be attacked by a mace of disruption. It would reaffirm his undeadness.)
In 3E the Cure spells would heal living creatures and damage undead, whereas the Inflict spells would damage living creatures and cure the undead. The 5E versions of these spells do not have the undead versions as part of their descriptions, but I don't think there is any reason in this specific case where you couldn't just port them over. So the Cure Wounds spell cast on your skeleton player would cause damage, and the Inflict Wounds spell would heal it.So, I'm looking for ideas. Negative channeling cleric? Potions of inflict wounds? Besides hit points, what other issues could arise and how can we handle them? Animate dead rather than raise dead?