Players as co-GMs

Lwaxy

Cute but dangerous
Does anyone else allow players to take over scenes at times, or to describe a situation? If so, how do you handle timing?

I usually use a color code on the table indicating if it is ok to throw in a description, a scene or maybe even some small side quest.

I do this regularly with several groups and it usually works well.
 

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I haven't done it in years, but I used to have a player who enjoyed being NPCs. It worked really well.
 

In some games (like Spirit of the Century), such stuff is somewhat expected. The player can add minor details, and spending a Fate point, they can add more substantive specifics. With a skill roll, they can also change or add to the aspects of a scene. But that's not the player taking off with the scene entirely.

I have often handed off large sections of campaign information to a player. If you're the only one playing a dwarf, in all likelihood the details of dwarven culture can be in your hands, if you want them. But, the specifics of the campaign are still the GMs.

I haven't frequently taken an entire scene and handed it to players, except when that scene focuses on character interaction, rather than tactical matters. If the real point is two people talking - describe it as you wish, I say!
 

I keep reading about this, but I've never been a big fan of the idea. At least in my games, the players don't know the GM secrets, so I'm not sure how they could possibly run the scenes. I would let them run other player's characters if that player is out, or run familiars and animal companions, but for the most part I think its best to leave the GM work to the GM.
 


They can run scenes independent from the main story (unless it's the co-GM I usually have, then it may take interesting turns).

Usually it happens during down times, or while waiting for instructions etc. Can be a simple as a thief chase on the market, can turn out to be as complicated as clearing a local friend off some suspicion.
 


There are games, like DungeonWorld, which are predicated on building from the players' responses, giving them narrative responsibility, etc... and it works, if everyone is on that page. In a more traditional campaign, such as DnD, I prefer to keep the DM job and the player job separate.
 

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