Players as nobles and landowners.

Well first and foremost players have to decide how they really feel leaching off other's hard work:heh: Those 50,000 gp are the spoils of keeping the majority of those 2500 in grinding poverty that epitomizes the commoner's lot in life:].

10 posts in and you already have a serf uprising. I love it!

This is what is cool about running that type of game, endless problems. If a player never, at some point, puts his head in his hands and says "sometimes I wish we'd never gotten this castle" you aren't doing it right. :)
 

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10 posts in and you already have a serf uprising. I love it!

This is what is cool about running that type of game, endless problems. If a player never, at some point, puts his head in his hands and says "sometimes I wish we'd never gotten this castle" you aren't doing it right. :)
What serf uprising? Serfs ain't got a chance. Though it IS freaking HILARIOUS that a commoner who wants a few more coppers in his pocket will get run through by sword that costs over 10,000 GP! OP asked for "a more realistic experience" and to me that is nobles enjoy the fruits of other's labours.
 
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While Feudal Characters: Noble from Alea Publishing Group is not really what you're after, it's a nice noble multiclass concept that can give characters a more 'noble' feel.

Yeah, I have it. Mentioned it casual to my players, and got some pretty blank stares when I explained what it did. Obviously that was not the way they intended to spend their feat :)
 

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