I am a fairly inexperienced DM. One thing I've noticed, however, is that players can get bored by games because their play style is so narrow.
I tried to create this very intricate environment where every decision the party makes has real effects on subsequent events. And it does! Rather impressed with myself, the players simply chose the path that required the least amount of thought and thereby the least amount of options. They are used to having (a prior) DM feed them their options, and they're not inclined to think for themselves.
Spent hours and days creating all kinds of answers for "what if the party does this?". And then, after consciously choosing to reject help from the authorities, investigate certain facts, or enlist help from various sources -- a player says the game is narrow.
I tried to create this very intricate environment where every decision the party makes has real effects on subsequent events. And it does! Rather impressed with myself, the players simply chose the path that required the least amount of thought and thereby the least amount of options. They are used to having (a prior) DM feed them their options, and they're not inclined to think for themselves.
Spent hours and days creating all kinds of answers for "what if the party does this?". And then, after consciously choosing to reject help from the authorities, investigate certain facts, or enlist help from various sources -- a player says the game is narrow.