schnivelbiv
First Post
Remember 2nd edition?
Way back in old 2nd edition there was this thing called the triple class. These characters could also have a "kit" to go on top of that to add even more stuff to their character. And they were not overpowered becasue past level 10 they advanced super slow so they never got to the really high powered abilities. Now that we are in 3rd edition and muliclassing has been made very easy, it is still simple to build a character that has 3 classes, and hence fit into 2 or even 3 prestige classes. Sure they will have lots of low level abilities, but that really is okay. Just because someone needs to take a breath in between class names does not mean they are doing something wrong or bad. (as a side note I think the above build is nuts and tends more towards trying to bend the rules than build a character)
I like to stick up for the many-classed characters because I am curently playing a warforged diviner 2 / fighter 5 / urban ranger 1 / devoted defender 2 who only has 2 more levels till he can also pick up spellsword. I have played this PC from level 1 (he is now 10th) and have a great time. He is effectively a triple class that has 2 PrC's that are based of 2 combinations of classes (fighter+urban ranger = devoted defender, and fighter + diviner = spellsword).
Some more examples of real and effective many-classed characters are:
Fighter/bard/ranger/rogue
Fighter/wizard/cleric/mystic theurge/spellsword
Fighter/Wizard/rogue/arcane trickster/eldarich knight
These should be allowed and even encouraged if someone likes to get low level abilities in a very high level character. It can be alot of fun. Of course none of these builds will get you 9th level spells in two classes and 4 attacks per round. Thats just wrong. Anyone who trys to get away with that sort of mess is smoken the dope.
Thanee said:A good general rule is to limit PCs to a total of three classes (including Prestige Classes).
Exceptions can be made, if the background concept calls for it (DM decision).
Bye
Thanee
Way back in old 2nd edition there was this thing called the triple class. These characters could also have a "kit" to go on top of that to add even more stuff to their character. And they were not overpowered becasue past level 10 they advanced super slow so they never got to the really high powered abilities. Now that we are in 3rd edition and muliclassing has been made very easy, it is still simple to build a character that has 3 classes, and hence fit into 2 or even 3 prestige classes. Sure they will have lots of low level abilities, but that really is okay. Just because someone needs to take a breath in between class names does not mean they are doing something wrong or bad. (as a side note I think the above build is nuts and tends more towards trying to bend the rules than build a character)
I like to stick up for the many-classed characters because I am curently playing a warforged diviner 2 / fighter 5 / urban ranger 1 / devoted defender 2 who only has 2 more levels till he can also pick up spellsword. I have played this PC from level 1 (he is now 10th) and have a great time. He is effectively a triple class that has 2 PrC's that are based of 2 combinations of classes (fighter+urban ranger = devoted defender, and fighter + diviner = spellsword).
Some more examples of real and effective many-classed characters are:
Fighter/bard/ranger/rogue
Fighter/wizard/cleric/mystic theurge/spellsword
Fighter/Wizard/rogue/arcane trickster/eldarich knight
These should be allowed and even encouraged if someone likes to get low level abilities in a very high level character. It can be alot of fun. Of course none of these builds will get you 9th level spells in two classes and 4 attacks per round. Thats just wrong. Anyone who trys to get away with that sort of mess is smoken the dope.
