[Players Chosen] Do You Have What It Takes To Join The Nameless Legion?

Harvey said:
Dakkareth:
-- When moving stats, a couple of errors creeped into skils: Concentration should have a +3 mod and Sense Motive a +1 mod
-- Spellcraft is not a class skill for Shackler
-- I'm probably missing something simple, but I can't figure out where the +2 Misc bonus to Concentration came from
-- FYI (though you probably know) that Shackler is not proficient in his armor or buckler (but with a -0 ACP, there's not that much of an issue)
-- The Tattoo of Amith is free, so no need to count its cost
-- There are some weights missing under equipment: Haversack is 5 lbs (which you added to Shackler's total weight), Cloak of Resistance is 1 lb, and Boots of Elvenkind are also 1 lb, making total weight 22 lbs.

Shackler is a pretty cool character, and I like how you and Thanee came up how to differentiate your characters!

1. + 2. Fixed
3. Nor can I. Probably put one bonus into the wrong line - it's now gone.
4. I know ;).
5. Fixed.
6. Fixed.
7. :)

I also corrected my HP (87 instead of 85, forgot psionic body). I also get a fifth bonus language, but I don't know what to pick ... and I might add a few minor items from my last money.
 

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A fifth? Wasn't your starting Int 17 (3 bonus languages)?

You don't get additional languages, if Int gets raised later. ;)

Bye
Thanee
 

Dakkareth said:
*Mainly because I could find no equivalent to 'spell focus' for arcane casters. There must be some kind of 'discipline focus' feat around, yes? Anyone?

You already got that, it's Psionic Endowment. There is no true equivalent.

Bye
Thanee
 

Harvey said:
...and I like how you and Thanee came up how to differentiate your characters!

Yup, it's all for the better. While it could be fun for a while, in the long run, having two rather similar characters (doing the same stuff, which doesn't even 'stack') would only be an annoyance for everyone, I believe. :)

Now, while there are still some similarities, of course, it's much better with the changes we both did. :D

Bye
Thanee
 

Thanee said:
A fifth? Wasn't your starting Int 17 (3 bonus languages)?

You don't get additional languages, if Int gets raised later. ;)

Bye
Thanee
I always thought a raised Int allowed you to gain one.

[rant] Figures, one more reason Int is one of the worst stats to raise with attribute bonuses (Everything else gives you more significant bonuses either immediately (Ac/Int bonuses, To hit/Dmg bonuses, HP/Save Bonuses, Save/Skill bonuses, guess Charisma is slightly worse for a non-charisma spell caster, depending on the skills). For int, you only get skills starting at your new level, which is fairly restrictive, and becomes less usefull as you advance (Because you get less out of it as you go up in level, unlike any other stat raise). It's the ONLY stat that works like that. [/rant]
 

Thanee said:
Yup, it's all for the better. While it could be fun for a while, in the long run, having two rather similar characters (doing the same stuff, which doesn't even 'stack') would only be an annoyance for everyone, I believe. :)

Now, while there are still some similarities, of course, it's much better with the changes we both did. :D

Bye
Thanee
Shadow has a few skills that mesh with theirs, but she's nowhere near the level either of the other two are at with them. It's more that she can at least hold her own when she needs too (And since she's a bit more likely to occasionaly find herself alone, that is a very good thing).
 

Bront, I know what you mean with Int, and now that items don't even get additional skill points, those are useless, too, except for wizards and swashbucklers and the like. ;)

Bye
Thanee
 

More houserules/RAW confusion ... perhaps my grasp on the rules is not as good as I'd like :p

Of course it was 3am when I wrote that, so ... anyway, I'll look it up.


Edit: Actually,
SRD said:
You apply your character’s Intelligence modifier to:

* The number of languages your character knows at the start of the game.
(Emphasis mine)

Which was exactly what I did. Of course one might argue, that this is not how it is meant, but at least the SRD can be made to agree with me. ;)
 
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Thanee said:
Bront, I know what you mean with Int, and now that items don't even get additional skill points, those are useless, too, except for wizards and swashbucklers and the like. ;)

Bye
Thanee
Yup, all it does is help you with Int skills, though the Charisma thing does the same unless you need charisma for something else (Paladins, Bards, Sorcerers, ect).

I can understand items, especialy because it becomes a paint to have to remove skill points when you loose them, but naturaly gained stats should give you retroactive skill points at the next conveinent level (in case you get an inherant bonus) and a bonus language.

Edit: Dakkareth, I think we were all agreeing with that. I was just ranting on how that seems wrong.
 

More last minute changes ... is it possible to get a wand with less than 50 charges at reduced price? Common sense would indicate that many wands in the market are 'used'.

Because intimidate unlike diplomacy isn't a class skill, making items the more rational method of boosting it. Oh, the sacrifices :p
 
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