Hi all,
Sorry for the delay, but I too have been having a bit of computer problems (I think we have it narrowed down to a faulty electrical outlet... which coincidentally is where my computer is)
Now, onto the backlog
Bront said:
On dice rolling, I figure I'll roll skills in general (at least non-combat ones, and generaly non-important ones) using Invisible Castle, but I'll let you deal with any combat rolls like Attack, damage, and such, just to keep some of the mystery.
Sounds good... I have been taking the lead from Archon Lance, which I have been doing all the rolling for, but either way works for me. I am finding it easier to get into a narration groove when rolling for both in combat, but out of combat feel free to roll your own skill checks.
Bront said:
You did get that Shadow got a full round attack off and therefor got 2 attacks in round 1, right? (Hustle got her an extra move action)
Oop. Nope. Hold on... you did hit a second time. The creature looks even more wounded
Bront said:
Also, if I energy burst (40' eminating from me), does that mean I am no longer hiding? I had some evil thoughts about that

(No not this battle)
Hmmm... I would say that you are still hidden, but the creatures in question would make a Listen check (since Energy Burst is audible) for the source of the sound. Then, they would have the traditional penalties associated with attacking a creature that's invisible (since you're Hiding in Plain Sight)
Thanee said:
1) Bront... there is no flanking, if there is noone to flank with (Gyre is grappling currently, though she might be free before Shadow's turn, of course).
True that...
Thanee said:
2) I hope it's ok, if we figure in other player's actions, even if our own PC acts before them (i.e. in my case, even though Sylv acts before Gyre, I already knew what she would do). It will make working together (teamwork!) a little easier. In my own PbP I have explicitly stated, that players are even encouraged to do that, but I don't know how you think about it. In general it's next to impossible to have action declarations up in correct initiative order and that would only be a waste of time, too. And without that, it seems the most reasonable solution to be able to figure in what has been posted already (as opposed to what has been resolved already, as it is normally).
I'm not going to be a stickler for this, because, just as you say, PbP makes it nigh impossible to not be influenced depending on who posts first. Ultimately, I do encourage teamwork. The only thing I'd call you on is if the group spends large amounts of OOC time discussing how to handle ROund #3 of a combat... your characters wouldn't have the luxury of doing that.
The way I see it IC is this: it's unrealistic for each round to be a specific set of seconds. You don't move 40' in a space of a few seconds, then stand and do nothing while others do their actions. It's all fluid, and as such, you would learn to interpret each others' actions. You'd be able to register that Shackler is maneuvering himself into some sort of ranged attack even if he doesn't technically "act" until after you. It's really my job to gel them together into narrative format.
Dakkareth said:
We've all entered a
timestop anyway
I now declare the timestop ended!
Bront said:
Harvey, FYI
Isida will be gone for a bit. Not sure how you want to handle the Arcon Lance. I know you have others who would love the spot (Myself included with ColdTac), or you can just NPC her for a bit, or whatever.
Yeah, just read that... sorry to see ya go, Isida & good luck (if you're reading this

)! In the meantime, I will NPC her thru this first combat, then play it by ear...
AmorFati said:
Sorry for the absence, thunderstorm took away my power. I'm back now, will get to it ASAP.
Awesome! Don't worry about the delay... I'm right there with you
OK, onto the IC posting! And as for the rest of the proofing, they will be done by Saturday, I promise
