Uh, that's not being lazy, man. That's something that a lot of GMs have worked a long, long time on, and still can't get a hang on.Turanil said:As a DM I have become lazy, so I improvise most of my adventures on the fly. Until then I did prepare NPCs, but now I have discovered that also improvising creatures and NPCs stats was cooler for me. Of course, I am unable to improvise everything, and will have to have a few notes vaguely written on some scrap of paper, plus having a fairly good idea of what should happen during the adventure. Nonetheless, and despite this system gives good results (better than when I used pre-made adventures - pre-made by me or someone else), I always take a great care in having the players believe that everything is planned, written down, etc. I believe that should they discovered I am improvising almost everything, they would feel "cheated" / deceived. In fact, it would be me as a player discovering the DM improvises, I certainly would.
What you think about this?
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
BardStephenFox said:Interesting question. I improvise a lot. Most of my prep work is a skeleton of what might happen. I gave up trying to anticipate everything that the PC's might do a long time ago and now I focus on what the interaction with the PC's will be. Then, when they go off on a tangent, I have a reaction that is in-line with the NPC's/environment.
I also try to drop possible story arcs out there that the PC's can pick up and pursue. If they aren't interested in that particular story arc, then I will either drop it, or I will turn it into background information that they will hear about.
My involvement with individual character backgrounds is kind of a seperate deal. I will pick up elements for a character, mull them around and present them as a possibility that the PC can run with, or not. It's just another opportunity in life and the PC can embrace or ignore it. But, I try to have actions with consequences. So, something the PC does today, might have repurcussions tomorrow, or next week, or next year. I don't necessarily plot out how the PC will achieve long-term goals (Heck, I would be happy if all my players could give me pretty solid long-term goals), but I will plan the opportunities I will probably present that would help the PC on the road toward those goals. As I said, the PC's may or may not seize that opportunity.
I do try to work with my players to keep things interesting and to keep the game moving where everyone is having a good time. In many ways, I use improvisation as one of the tools toward achieving that.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.