Player's Guide to Faerûn...more power??


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Well, for staters, I think the background info for the PrC pretty much says that the character acquiring would be a proven defender of Adbar, having fought invading armies many times. So one Hammer of Moradin would be pretty much based in the Citadel itself, rarely travelling far albeit maybe going into the Silver Marches as part of the Argent Legion or some such, rather than swanning off down to Calimport or across to Skuld... Sure it is powerful (and probably needing errata on the HD issue), but the roleplaying limitations far outweigh the mechanical prerequisites.
 


Ankh-Morpork Guard said:
I don't think its too overpowered...though, I'm more interested in seeing how the Regional feats are changed.

"In the Works" previewed two regional feats a while ago:

Regional Feats Excerpt

Forester [Regional]

You are one with Faerûn's mighty forests. Few can match your woodcraft or your skill on your chosen battlefield.

Prerequisite: Elf (the Chondalwood, the Forest of Lethyr, the High Forest, Sildëyuir), gnome (the Great Dale), half-elf (Aglarond, the High Forest), halfling (the Chondalwood), human (the Dalelands, the Great Dale), or volodni (the Forest of Lethyr).

Benefit: You gain a +1 bonus on Hide, Listen, Move Silently, and Spot checks. When you are in forest terrain, this bonus increases to +3.

Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

Swift and Silent [Regional]

The shadows are your friends, and your footfalls are whispers of death.

Prerequisite: Bugbear (the Earthfast Mountains), elf (Cormanthyran Drow, the Wealdath), goblin (the Earthfast Mountains), halfling (the Chondalwood, the North), hobgoblin (the Earthfast Mountains), human (Uthgardt Tribesfolk), orc (the North), or wemic (the Shaar).

Benefit:You can move up to your normal speed while using the Hide or Move Silently skill at no penalty.

Normal: A character who moves faster than one-half her normal speed takes a -5 penalty on Hide and Move Silently checks.

Special: You may select this feat only as a 1st-level character. You may have only one regional feat.


Visible Changes:
Regional is apparently a new feat descriptor.
You must be both of a certain race and a certain region to qualify for a regional feat.
Apparently, you can have only one regional feat period. (?)
The two feats only are available at first level. If the One Regional feat rule actually exists, all regional feats may have this limitation, but that is mere speculation.

I don't know if this what we really have to expect, but it is likely, and about the only thing we know.
 

Olive said:
You mean later PrCs like the CW version of the bladesinger right? ;)

The Bladesinger has one of the weirdest histories of any PrC. First in T&B, then in a web enhancement, then in Races of Faerun, now in CW. They just can't decide.


Knight Otu said:
Visible Changes:
Regional is apparently a new feat descriptor.
You must be both of a certain race and a certain region to qualify for a regional feat.
Apparently, you can have only one regional feat period. (?)
The two feats only are available at first level. If the One Regional feat rule actually exists, all regional feats may have this limitation, but that is mere speculation.

I don't know if this what we really have to expect, but it is likely, and about the only thing we know.

I can confirm this. Check out the "Ask Rich Baker Thread".

Here's the relevant bit. I asked:

There's obviously some overlap between "Two Weapon Defense" from 3.5 and "Twin Sword Style" from the FRCS. Of the two, Two Weapon Defense seems the more balanced (it doesn't stack with some things, like an Animated sheild or the Sheild spell, while Twin Sword Style is essentiall "Dodge, but twice as good" and is only available to dual-wielders).

Is there any plan to change Twin Sword Style in the Player's Guide, since Two Weapon Defense fills that niche now in 3.5?


He answered (emphasis mine):

Here's what the Player's Guide does for the feat:

When fighting with two blades, you can designate a melee opponent during your action and receive a +2 shield bonus to your Armor Class against attacks from that opponent. This bonus stacks with the shield bonus from a buckler or animated shield. You can select a new opponent as a free action on your turn.


There're more, but that is the relevant bit.

Now, I didn't actually write this version of the feat. It was worked on by our development team after I did a first draft of the feat chapter in the FRPG. I suspect that what this feat is trying to do is to *not* stack with Two Weapon Defense, so you'll be encouraged to take one or the other. I think it's OK if it's better than the PH feat, because the FRPG feat is a Regional feat, and we've decided that we want Regional feats to be just a bit better than core feats, because you're only ever going to get one of them. I'll have to ask the developers to be sure.
 
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I like the idea of only one regional feat taken at st level. It makes them mean more, helps define the character better and means that regional difference is really going to mean something! Esp if the PrCs are going to require regional feats.
 

first off that green is almost impossible to read against the black.

this happens everytime a new book comes out:
"over powered, power creep, game breaker!!!" etc
then people play test it, and see it's not what they thought, doesn't work like they thought it did etc. doesn't this get old for anyone else?

word
 

Paragon said:
this happens everytime a new book comes out:
"over powered, power creep, game breaker!!!" etc
then people play test it, and see it's not what they thought, doesn't work like they thought it did etc. doesn't this get old for anyone else?

Hell, I was all prepared to be the aggrivating devil's advocate on this one, pointing out how the class ain't all that bad.

Then I read it.

Smack!

Down!


There's easily 2 PrC's worth of abilities here. Sometimes the whingers are right, y'know. :)
 
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Epametheus said:
A cleric that takes this class is giving up his spell progression, which is a pretty big hit for a cleric.
Looking at this class as a spellcasting-Cleric prestige class is an error. Any Cleric that's even thinking about taking this is probably going the combat route anyway. A Cleric/Fighter, Paladin, or Ranger doesn't have all too much use for their spellcasting, so it's really not a big hit at all. Though they'll also lose a small amount of hit points (1/level, on average), they really gain a lot for what they lose.
 


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