Jack99
Adventurer
Not exactly the same, but there does tend to be a small number of 'core builds' for each class, and the characters built within these core builds tend to have few enough options that the power and feat choices seem obvious... and thus characters of the same core concept tend to be so similar as to be interchangeable.
4E limited options. Fewer feats. Less diversity in stats. Less importance placed on items (one of the most diverse aspects of the game). All of these things reduce diversity and encourage conformity - which narrows the playing field that they needed to balance.
Balance is much better, but I find that the tightly controlled 'roll' playing of 4E tends to discourage the 'role' playing I'm used to see in prior editions of the game.
We obviously have a very different approach to the game. By now, we have been through a lot of characters, and to be honest, they look nor feel nothing the same to us, even when from the same class. /shrug
One per utility level is suitable enough for me. It's at least something, and not just 'wildshape = battle form and that's it'.
For what it is worth, I play a druid and the (even though daily) utility that allows you to switch to a small animal and go scout is awesome. Would I have prefered it to be at-will/encounter? Sure, but with it being a daily, it forces me to think and make choices. I like that.
Cheers