Player's Handbook 2: I haz it


log in or register to remove this ad

ok two independent source confirm it...I was just hopeing for prereqs....guess I was wrong...it is power creep...

You might want to see it as a fix for some of the issues that has been reported and armchaired for the epic tier.

Besides, since it works for everyone, it's not as a big a problem.

You could even remove it and implement that every character gets +1 more to hit per tier.
 

I just read the feat pages from the PHBII. I'm not going to repost where, because of, you know, laws. Anyways, the feats look really nice. I particularly like the feats that encourage alternating uses of different types of powers.
 

You might want to see it as a fix for some of the issues that has been reported and armchaired for the epic tier.

Besides, since it works for everyone, it's not as a big a problem.

You could even remove it and implement that every character gets +1 more to hit per tier.

Based soley on the idea of monsters getting +1 to defence per level, a PC over time will get +6 from magic, +15 from 1/2 level, +4 (+5 with some epic destinies) from stat adjustment ... that only adds 25 or 26. Adding on this new feat, and it's only one shy of a full +30 over the 30 levels. Having it hit at level 15/25 instead of 11/21 is probably to avoid big jumps (especially at level 21, where you'd likely be getting +2 to hit by rounding up your attack stat and adding an epic destiny attack bonus).
 

1) What do you think is going to shock/amaze people the most? What do we not see coming?

Previously I would have said some of the newer classes, but judging from the reactions, I'm guessing the feats chapter is going to be a very surprising one for some people.

2) We've only seen 3 levels of the Invoker. It's hard to gauge how they really differ from wizards, and how they feel as a divine class. Can you give us a good idea of what their "schtick" is, as far as controllers go?

Do Invoker's have a good number of summons, or did we see like most of that in the one power???

They have a Summoning power at every Daily Attack level, mostly angels and blades. They have a LOT of area burst powers, much of it burst 1, so they don't have as many options for affecting as wide an area as wizards, and their powers, as a whole, seem less selective. (A lot of "Each Creature in burst.")

3) What feats are geared towards non-PHB2 classes/races? Any "universally useful" feats, like Improved Initiative? How about feats for PHB1 races/classes?

No feats for PHB1 races and classes, save for the one paragon feat for Half-Elves that makes Paragon multiclassing better. There are a good number of universal feats, like Improved Grab, Improved Bull Rush, Timely Respite, and a few that help with different energy types.

Just how many of these utility shapeshifts does the Druid have?

There's one Beast Form power in every utility level, though many of them are not "shapeshifts", just extra benefits you get while being wild shaped.

What is the craziest Warden, Avenger, Shaman power that stands out to you?

The Avenger 29 "Final Oath" power just strikes me as awesome, and there's also a level 29 Shaman power that summons Death itself to do a bunch of damage and ensures anything that drops is definitely going to die.

By Wild Magic...just what sort of wonkiness can we expect from a Wild Sorcerer?

Ahh, my favorite class! There's even a Wild Mage paragon path that increases the randomness, and has an "Area burst 1d4" power. As a whole, though, while the Wild Sorcerer is random, it doesn't have a lot that backfires (unlike the Wild Mage of yore).

1) Any new cleric feats?

Nope, but there are a few feats that are useful for clerics (Implement Expertise, Restful Healing)

2) What does Avenger multiclass feat give you?

Limited use of their "Oath" power.

3) What are some of the other Avenger feats?

Mostly ones that improve their attacks against their Oathed target, and also a feat to improve their Armor of Faith.

4) Is Weapon Finesse in the book where it allows you to use DEX for Basic attacks or anything like it?

There is a feat like it, but it's even more flexible.

Do any of the Avenger PP's increase crit range?

Nope.

Are there any feats/abilities/features that help out two handed weapons?

Yep, feats like "Two-Weapon Threat" and "Two-Weapon Opening"

Are there any feats/abilities/features that enhance charges?

Only for specific classes and races.

Any insight you can give other than yes/no is appreciated. Of course any feedback is appreciated.

Picky picky :)

Do Half-Elves get any love feat wise?

How does Half-Elf Racial Paragoning work exactly?

They get the one feat that helps with the multiclass racial paragon path, and it's pretty darn good. Other than that, you'll just have to see the book.
 




There is a feat, martial training, that is like intelligent blademaster but only for weapons you are proficient, and with any one ability you choose, or so I read.
 

I have heard the Stealth skill has been errata'd again.
Is it possible to post a summary of the changes as it is just an errata, I can't see that treading on Wizards toes, and it'll be handy for my game on Friday...

Sorry all I know it's not exciting super cool new stuff...


Also there is a thread over on RPGnet where a couple of ungagged guys from Japan have already got a copy.
 

Remove ads

Top