The Hexblade will feel very inferior to the Duskblade. The DB is the wet dream of those who desire the OD&D Elf fighter/mage. The Hexblade is build closer to the power level a 3e multiclass light armor fighter/wizard focusing on de-buffs.Mercule said:Question: How does the Hexblade stack up against the Duskblade? They seem to be very similar archetypes. I'm afraid that using both base classes would be a bit like including both the PHB Fighter class and the AE Warmain -- mostly redundant.
Mercule said:Question: How does the Hexblade stack up against the Duskblade? They seem to be very similar archetypes. I'm afraid that using both base classes would be a bit like including both the PHB Fighter class and the AE Warmain -- mostly redundant.
I haven't used it in play but that's exactly what the ability is written as. I took one look at the Immediate Magic option and realized that I would need to house rule the Abrupt Jaunt ability if I allowed the option. It completely outclasses the abilities for the other school specializations.frankthedm said:How does the abrupt jaunt actually play out? It looks like a conjurer could completely negate being attacked by porting away 10' once an enemy has reached him. Most of other defensive effects have a chance of working, that one looks like it will always work unless the critter has 15 foot reach, to strike where the caster winds up at.
shilsen said:I haven't used it in play but that's exactly what the ability is written as. I took one look at the Immediate Magic option and realized that I would need to house rule the Abrupt Jaunt ability if I allowed the option. It completely outclasses the abilities for the other school specializations.
Just use the hexblade and disallow the duskblade. Duskblade is just a little too darn good for most games.Mercule said:Question: How does the Hexblade stack up against the Duskblade? They seem to be very similar archetypes. I'm afraid that using both base classes would be a bit like including both the PHB Fighter class and the AE Warmain -- mostly redundant.
shilsen said:I haven't used it in play but that's exactly what the ability is written as. I took one look at the Immediate Magic option and realized that I would need to house rule the Abrupt Jaunt ability if I allowed the option. It completely outclasses the abilities for the other school specializations.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.