Player's Handbook 2

I've played in a group that all had rings of the hive mind. The DM basically gave them to us as an in-game rationalization of all the "dude don't agree to that, it's a trap!" and "take a five foot step over there, that way you won't provoke an AoO!" that was going on anyways.
 

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I just bought Heroes of Battle and thought the teamwork benefits looked very handy. My group has some down-time and I'm going to try to persuade them to spend some of it training to get these benefits. Between that and commander auras, I'm expecting some good combat/RP crossover when they get into a mass battle soon.
 

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