Piratecat said:I handle it like this:
I let any PC make a knowledge (arcana) check at DC 15+spell lvl in order to know the basics of a spell, assuming that they can cast it in the first place. If it isn't on their spell list, the DC is more like 30+spell level.
Urbannen said:I agree that Spellcraft checks should be used. The Spellcraft skill represents a character's knowledge of spells, oddly enough. The PHB even gives the DC for identifying spells that have already been cast. If the character recognizes the spell, they should really be allowed to read the spell description.
Mulkhoran said:
Spellcraft checks are certainly the way to go, but...........
Are you kidding? An arcana check to know what it does if they can CAST it?? Don't you think that's, well, insane? I mean, if I was playing a wizard, and the DM told me I couldn't remember the details of a spell in my spellbook, I don't think I'd stick around much longer.
Or are you saying to identify it from it's effects? In that case, disregard the ranting.![]()
Rav said:
That DC (20+spell level IIRC) is for spells already in place with detect magic, which will take 3 rounds to get a proper analysis.
15+spell level for if the characters actually see the spell being cast.
Rav
Piratecat said:I handle it like this:
I let any PC make a knowledge (arcana) check at DC 15+spell lvl in order to know the basics of a spell, assuming that they can cast it in the first place. If it isn't on their spell list, the DC is more like 30+spell level.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.