candidus_cogitens
Explorer
I have found that even pretty good DMs often are not able to craft plots that automatically "hook" the PCs into the action. As a player, have you ever heard your PC saying to himself, "So . . . what does this strange newcomer in the Inn have to do with me? I could care less"? Or maybe . . . "I see no reason to risk my life to save this village. I just want to pick people's pockets and seek treasure!" Or . . . "Why shouldn't we leave these kobolds alone to mind their own business?" Or maybe your DM just doesn't supply you with much of a plot at all, and you are left to your own devices.
Sometimes character motivations just do not jibe with the DM's plans. I sympathize with the DM too, but as a player, I don't want to try to force my character into taking some action that would be out-of-character for him.
So my question is this: Are there ways--appropriate ways--for the players to take initiative in determining what will happen? Is it sometimes necessary to make the DM react to your initiatives, rather than waiting for him to provide the perfect hook?
Sometimes character motivations just do not jibe with the DM's plans. I sympathize with the DM too, but as a player, I don't want to try to force my character into taking some action that would be out-of-character for him.
So my question is this: Are there ways--appropriate ways--for the players to take initiative in determining what will happen? Is it sometimes necessary to make the DM react to your initiatives, rather than waiting for him to provide the perfect hook?