D&D 3E/3.5 Players playing 3 or 3.5 E vs 4 E?

How did you get that impression?

To me it looks as if the 4e forums on ENWorld are more active than the Legacy forum and the Pathfinder forum combined. The general forum also has its fair share of topics that are actually 4e related.
I guess if you visit the Paizo forums you may get the impression almost everyone is playing Pathfinder...

I am curious to where you come up with this...
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from number of posts.... Legacy is almost double 4e... if you want to go by that... I regularly see posts by people who have lost intrest in 4.0 because it isnt d n d... it is a different game. I have played it now and its ok...but it like many other of the rpg spin offs, isnt my medieval and magic war game that I grew up with and like the best.

my 20 cents..
 

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I actually thought of making a similar post in each of the forums and possibly at some other sites, then comparing the responses, but I didn't want to clog the forums with this as it's just idle curiosity for me. Somethng to talk about.
 


Right now I'm in the middle of converting B2 to Pathfinder. It does take time, but not too bad. For example:

Original Text:
===========================================
This large creature is clad in chain mail, has a shield +1 and carries a mace. He fights as a 4 hit dice monster, has 15 hit points, and adds + 2 to damage he causes when successfully striking an opponent (thus, 3-8 points of damage).

Pathfinder (w/ older Dungeon Magazine style stat blocks)
===========================================
Male humanoid War 4; CR ?, XP ?; Medium-size humanoid (orc); Init +0; Senses darkvision 60 ft., low-light vision; AC 19, touch 10, flat-footed 19 (+6 armor, +3 shield); hp 28 each (4d10+4); Save Fort +7, Ref +1, Will 0; Spd 30 ft.; Atk melee heavy mace +7 (1d8+5), ranged javelin +4 (1d6+5); AL CE; Str 21, Dex 11, Con 12, Int 7, Wis 8, Cha 6; Base Atk +4; CMB +9; CMD 19
Feats: Weapon Focus (mace), Dazzling Display
Skills: Intimidate +5
Special Qualities: Ferocity (Ex), Light Sensitivity (Ex), Weapon Familiarity
Equipment: Chainmail, Heavy Wooden Shield +1, Heavy Mace
Notes: the orc leader can put on a Dazzling Display with the mace, attempting to demoralize with the Intimidate skill (DC = 10 + HD + Wis modifier, Duration is 1 round + 1 round for every 5 in which the orc leader beats the DC). Should he succeed, all opponents within 30 feet will be shaken, i.e. -2 on attack rolls, saving throws, skills checks, and ability checks.
 

We've got a warlock and a factotum (same player, unsurprisingly), neither of which, I think, are replicated in Pathfinder.

Right, what I meant was that there is a section in the conversion guide that talks about converting non-core classes. Rough guidelines to be sure, but it's a start. We had a Favored Soul in the group at the time and the DM added a couple things to the class' progression; namely some minor energy resistances I believe.

Of course, a spellcasting class already basically gets something every level, so I'd be sparing with too many upgrades.
 

I play in a mixed group, with an average age around 30-35. The DM has been playing her own same setting since playing 1e in college, and holds back a lot of her own custom-built mechanics. (she recently tried to bring it into 4e without success, mostly due to inherent conflicts in playstyle and mechanics) Generally, most players I know attend for the storytelling and the social aspect, but it's not a very deep mechanics game. (It's non-gridded combat, generally of a 'here's party order, everybody gets one' type.)

I'm currently building up a 3e/4e hybrid game, using 3e system mechanics, but adapting 4e aspects like the skill list, monster-roles, and encounter construction. I'm also doing an end-run around my perceptions of the downfalls of 3e, by breaking down the worst of it. (I've split Clerics and Druids into hybrid-fighter and cloth-armored-caster variants, and everybody's a spontaneous caster of a sort, warmage/beguiler/dread-necros encouraged.) I'm also throwing in some Unearthed Arcana variants I enjoy, like armor-as-DR and fixed-XP.

I've considered just running a flat-out 4e game, but I decided the parts I love most about 3e aren't there in 4e (level-adjust monster races and templates), while the stuff I like in 4e is fairly easy to back-convert (monsters, class-powers as maneuvers, utilities as skill tricks, etc).

All my players are also gamers from the established GM's game, though some have stopped due to life-busyness. Several of the other gamers also play in other games, which unfortunately I don't get to attend due to table-space limitations. To my knowledge they're 3e-generic. (this does make it hard on my game, as for them, they've got plenty of gaming options aside from the big-old-game, so they find it easier to skip out on my fresh-new game.) The couple players I've had reliably for the last few sessions have really enjoyed playing even this modified version of 3e, just because it's more customizable and strategic than the big-old-game.
 

All I can say is, there are more people playing 3.Xe because 4E because 4E sucks. I can compare it to Heroes 3 vs. Heroes 4. Heroes 4 sucked big time so heroes 5 are so alike to Heroes 3. So I predict D&D 5.0 to be much more like 3.5/PF RPG.


The biggest fall of 4E is that all the classes are the same.
 

Right now I'm in the middle of converting B2 to Pathfinder. It does take time, but not too bad. For example:

Original Text:
===========================================
This large creature is clad in chain mail, has a shield +1 and carries a mace. He fights as a 4 hit dice monster, has 15 hit points, and adds + 2 to damage he causes when successfully striking an opponent (thus, 3-8 points of damage).

Pathfinder (w/ older Dungeon Magazine style stat blocks)
===========================================
Male humanoid War 4; CR ?, XP ?; Medium-size humanoid (orc); Init +0; Senses darkvision 60 ft., low-light vision; AC 19, touch 10, flat-footed 19 (+6 armor, +3 shield); hp 28 each (4d10+4); Save Fort +7, Ref +1, Will 0; Spd 30 ft.; Atk melee heavy mace +7 (1d8+5), ranged javelin +4 (1d6+5); AL CE; Str 21, Dex 11, Con 12, Int 7, Wis 8, Cha 6; Base Atk +4; CMB +9; CMD 19
Feats: Weapon Focus (mace), Dazzling Display
Skills: Intimidate +5
Special Qualities: Ferocity (Ex), Light Sensitivity (Ex), Weapon Familiarity
Equipment: Chainmail, Heavy Wooden Shield +1, Heavy Mace
Notes: the orc leader can put on a Dazzling Display with the mace, attempting to demoralize with the Intimidate skill (DC = 10 + HD + Wis modifier, Duration is 1 round + 1 round for every 5 in which the orc leader beats the DC). Should he succeed, all opponents within 30 feet will be shaken, i.e. -2 on attack rolls, saving throws, skills checks, and ability checks.
I have a converted 3.5 module of Return to the Keep on the Borderlands somewhere...
 

All I can say is, there are more people playing 3.Xe because 4E because 4E sucks. I can compare it to Heroes 3 vs. Heroes 4. Heroes 4 sucked big time so heroes 5 are so alike to Heroes 3. So I predict D&D 5.0 to be much more like 3.5/PF RPG.


The biggest fall of 4E is that all the classes are the same.
4e has a major advantage over 3.*. It's set up to try and generate a continuous revenue stream for the publisher.

If they could secure that, Hasbro wouldn't care if it was Chinese Checkers compatible.

They pinned their hopes on their "Virtual Gametable", which was originally supposed to be pretty much a blend of WOW and FTF gaming. Never materialized, as we all know, but that was the plan.

Recall that the best year in RPGs, ever, including every RPG from every publisher, would be a bad quarter for Hasbro.
 

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