buzz
Adventurer
It's not either/or. The players, GM included, are there to serve each other. The whole point of my example was that the GM and player met in the middle. The GM has in the in-character action data he needs, and the player got a result wihtout having to spend a lot of time playing out a scene in which they had no interest.Hjorimir said:Yes, I'm not in the GMs-serve-the-Players camp.
I should not be expected, as a player, to do whatever the GM wants. That's not fun. The tempo of the game is dictated by everyone at the table. If a GM can't handle this sort of basic give-and-take, they should go write a novel. If a player, they should play a console game or watch a movie.