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<blockquote data-quote="5ekyu" data-source="post: 7291300" data-attributes="member: 6919838"><p>Acutally, i am pretty sure you are now in this post putting words into his mouth... those words are involving a perception roll.</p><p></p><p>What he described was exactly this </p><p>[Player says] "I walk into a bar and lift a guys purse." </p><p>"Prerolling can lead to metagame issues. What if the three purses had different difficulties to steal. The player already knows they rolled a 23, say, so when the GM asks which purse, they are going to pick the most difficult one. If they had rolled a 13, say, they might pick the easiest one."</p><p></p><p>Now, replace pickpocket action terms with to-hit attack action terms.</p><p>[Player says] "I walk into the room and stab a goblin." </p><p>**Prerolling can lead to metagame issues. What if the three goblins had different ACs. The player already knows they rolled a 23, say, so when the GM asks which goblin, they are going to pick the most heavily armored one. If they had rolled a 13, say, they might pick the lightest armored one.."</p><p></p><p>See thats the same thing. i just changed the context to spotlight the assumption that some meta-game question suddenly emerged because we are talking skill checks and pre-rolls.</p><p></p><p></p><p>but, as i tried to allude to, the issue really with that post was its describing a broadly general activity and not a specific "action." </p><p></p><p>its more like describing a downtime activity " go out to bar and lift a purse" as opposed to "i go over there and lift the purse off that guy with the hat."</p><p></p><p>its also assuming a definite "not playing fair" intent to the player.</p><p></p><p>if you cannot trust your players to play fair... yes any sort of pre-roll is bad but...honestly - pre-roll vs post-roll is likely not in your top ten problems.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7291300, member: 6919838"] Acutally, i am pretty sure you are now in this post putting words into his mouth... those words are involving a perception roll. What he described was exactly this [Player says] "I walk into a bar and lift a guys purse." "Prerolling can lead to metagame issues. What if the three purses had different difficulties to steal. The player already knows they rolled a 23, say, so when the GM asks which purse, they are going to pick the most difficult one. If they had rolled a 13, say, they might pick the easiest one." Now, replace pickpocket action terms with to-hit attack action terms. [Player says] "I walk into the room and stab a goblin." **Prerolling can lead to metagame issues. What if the three goblins had different ACs. The player already knows they rolled a 23, say, so when the GM asks which goblin, they are going to pick the most heavily armored one. If they had rolled a 13, say, they might pick the lightest armored one.." See thats the same thing. i just changed the context to spotlight the assumption that some meta-game question suddenly emerged because we are talking skill checks and pre-rolls. but, as i tried to allude to, the issue really with that post was its describing a broadly general activity and not a specific "action." its more like describing a downtime activity " go out to bar and lift a purse" as opposed to "i go over there and lift the purse off that guy with the hat." its also assuming a definite "not playing fair" intent to the player. if you cannot trust your players to play fair... yes any sort of pre-roll is bad but...honestly - pre-roll vs post-roll is likely not in your top ten problems. [/QUOTE]
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