DM describes a scene, players say what they want to do and how they want to do it, and DM determines success or failure or if a roll is needed because something interesting can happen because of the roll. As much as I reiterate this flow, I still get experienced players who throw down some dice without being asked and announce "Survival 24 for doing blah blah" or whatever. Did I miss something between AD&D (which I played as a kid) and 5E (my return to D&D two years ago) that made this alright?
The Run a Game Blog has a nice piece on this:
www.runagame.net/2017/10/players-self-assigning-rolls.html
I guess I'm looking for ways that other DMs deal with situations where players roll the dice for skills without being asked to do so. What say you?
Do you find this makes combat go better?
third round player standing next to boss and says " i want to hit him with my battle axe"
you say OK, that will be a take attack action so you will need to roll d20 and add your attack bonus"
player rolls then gives you the result.
you do some pausing then say "ok you hit just like last time, so now you need to roll your damage and add your strength modifiers
every time
every turn
every character
no exceptions
even if it has been done before and before and before
that goes well huh?
keeps things fresh and exciting and the GM firmly with his pair of dice hanging big enough?
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See, i get that on some cases there is a reason to smack a player around if they dare to not give the gm first and last senstence yes sir no sir three bags full sir.
But, if a character has done the "search action 100000 times in many different settings and had his Gm say "roll it this way" then i do not see the harm in a player saying "i search over there and my roll is..." and then *if* the Gm decides this is an exception to the rule saying what happens even if that is an interruption to the search or a search that failed to produce results for unspecified reasons.
Of course the Gm can decide "no roll needed" but then all he has to do is tell them the same thing as he does when they provide a roll, right? But if there was going to be a roll, its already done, time saved.
I can see this if there are so very many exceptions that the basic "here is what this skill allows" and "here is what this spell does" in the PHb are basically meaningless - in which case the player already knows he has no basis to go on.