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Players Self-Assigning Rolls
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<blockquote data-quote="5ekyu" data-source="post: 7292063" data-attributes="member: 6919838"><p>Or the Gm lets the roll show what it shows... </p><p></p><p>GM determines pre-scene - the Dc is 15 to get the hook to land and catch, but 20 for it to get firmly locked in solid spot because the ledge is crumbly and old.</p><p></p><p>Player rolls with net result 18</p><p></p><p>"Hook lands and catches but there is crumbling bits and it shifts but it seems marginal at best.".</p><p></p><p>Player may decide to yank it down a re-try or maybe send the gnome up first since they are light to secure it for the rest or maybe just says "Good to go! Reinhart the Larger Than Most, you go first. Oh, and, no hard feelings over your last joke. It was funny i guess in its own way even if i didn't feel so then."</p><p></p><p>Player rolls with net 13 "Hook caught and lodged for a moment but as soon as you tugged a few times it came loose"</p><p></p><p>Player rolls net 23 "landed, solid, catch...a little shifting at first but its giving no shift now even when you tug hard. Good to go."</p><p></p><p>Again... because the difficulty is "out of sight" there is no need for the roll to be out of sight to create an unknown situation. </p><p></p><p>if you look at our two expressed mechanics - you are using a "margin of failure" approach that requires behind the screen rolls... while i am using a "margin of success" which allows open rolling and the player to be able to use his "roll" as his "how good did that feel" just like people do all the time, day in and day out... </p><p></p><p>I am pretty confident about my prediction for the Browns game later, but was much less sure about my Cowboys pick a few days ago... and once i see how they play "the roll" i will have an even better assessment... but that outcome of success/fail may be still in doubt.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7292063, member: 6919838"] Or the Gm lets the roll show what it shows... GM determines pre-scene - the Dc is 15 to get the hook to land and catch, but 20 for it to get firmly locked in solid spot because the ledge is crumbly and old. Player rolls with net result 18 "Hook lands and catches but there is crumbling bits and it shifts but it seems marginal at best.". Player may decide to yank it down a re-try or maybe send the gnome up first since they are light to secure it for the rest or maybe just says "Good to go! Reinhart the Larger Than Most, you go first. Oh, and, no hard feelings over your last joke. It was funny i guess in its own way even if i didn't feel so then." Player rolls with net 13 "Hook caught and lodged for a moment but as soon as you tugged a few times it came loose" Player rolls net 23 "landed, solid, catch...a little shifting at first but its giving no shift now even when you tug hard. Good to go." Again... because the difficulty is "out of sight" there is no need for the roll to be out of sight to create an unknown situation. if you look at our two expressed mechanics - you are using a "margin of failure" approach that requires behind the screen rolls... while i am using a "margin of success" which allows open rolling and the player to be able to use his "roll" as his "how good did that feel" just like people do all the time, day in and day out... I am pretty confident about my prediction for the Browns game later, but was much less sure about my Cowboys pick a few days ago... and once i see how they play "the roll" i will have an even better assessment... but that outcome of success/fail may be still in doubt. [/QUOTE]
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