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<blockquote data-quote="iserith" data-source="post: 7292261" data-attributes="member: 97077"><p>Your comment was plain to me and others, I'm sure. You could just say that this is not what you meant and explain yourself. Instead, you chose the response above. How effective do you think that is for us trying to understand each other's position?</p><p></p><p></p><p></p><p>To be clear, I have not stated dice aren't part of the game nor stated a preference as to whether I like them being part of the game. What I am saying is that by taking the "Middle Path" method in the DMG, where the DM balances out granting automatic success with calling for ability checks, the DM isn't disallowing the players to play the game, as you asserted when you described the bad feeling it gives you.</p><p></p><p></p><p></p><p>Dice aren't necessary to express an in-character feeling of uncertainty in my view. It's cool if you like that though.</p><p></p><p>And again, I don't advocate playing without dice. We roll plenty in our games. But it's the DM who makes the call.</p></blockquote><p></p>
[QUOTE="iserith, post: 7292261, member: 97077"] Your comment was plain to me and others, I'm sure. You could just say that this is not what you meant and explain yourself. Instead, you chose the response above. How effective do you think that is for us trying to understand each other's position? To be clear, I have not stated dice aren't part of the game nor stated a preference as to whether I like them being part of the game. What I am saying is that by taking the "Middle Path" method in the DMG, where the DM balances out granting automatic success with calling for ability checks, the DM isn't disallowing the players to play the game, as you asserted when you described the bad feeling it gives you. Dice aren't necessary to express an in-character feeling of uncertainty in my view. It's cool if you like that though. And again, I don't advocate playing without dice. We roll plenty in our games. But it's the DM who makes the call. [/QUOTE]
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