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<blockquote data-quote="iserith" data-source="post: 7292269" data-attributes="member: 97077"><p>If the players at my table would like to roll more checks, all they need do is to choose to perform tasks with an uncertain outcome more often. They could try to be less effective in pursuing automatic success by not making good use of their resources and paying less attention to the environment. That's up to them, not me. I'm not allowing or disallowing their choices. But ultimately I still make the call on when there's a roll because that's the DM's role in D&D 5e. </p><p></p><p></p><p></p><p>Me too.</p><p></p><p></p><p></p><p>I play in a lot of games, mainly because I like to see how other DMs do things and it's how I select players for my own one-shots and campaigns. I have seen in practice many times DMs who will always take the result of a die that players roll. I've seen a lot of that on actual play podcasts or vodcasts as well. I dare say it's pretty common so far as I can tell. I don't assert that this is any scientific standard, only my experience which informs my preferences.</p><p></p><p>When I'm in such games and do not make unprompted rolls, this is when the DM grants auto-successes. My characters are always more successful than the players who make unprompted rolls. And that makes sense, right, since the d20 will screw you over as soon as look at you. I therefore conclude it's a good strategy in these types of games. As a general rule, unless there's some rule at the table that requires players to make rolls unprompted, it also fits in with any other table's groove. There's really no downside unless you just really need to roll those dice. In which case, as above, you can just go do riskier things more frequently.</p></blockquote><p></p>
[QUOTE="iserith, post: 7292269, member: 97077"] If the players at my table would like to roll more checks, all they need do is to choose to perform tasks with an uncertain outcome more often. They could try to be less effective in pursuing automatic success by not making good use of their resources and paying less attention to the environment. That's up to them, not me. I'm not allowing or disallowing their choices. But ultimately I still make the call on when there's a roll because that's the DM's role in D&D 5e. Me too. I play in a lot of games, mainly because I like to see how other DMs do things and it's how I select players for my own one-shots and campaigns. I have seen in practice many times DMs who will always take the result of a die that players roll. I've seen a lot of that on actual play podcasts or vodcasts as well. I dare say it's pretty common so far as I can tell. I don't assert that this is any scientific standard, only my experience which informs my preferences. When I'm in such games and do not make unprompted rolls, this is when the DM grants auto-successes. My characters are always more successful than the players who make unprompted rolls. And that makes sense, right, since the d20 will screw you over as soon as look at you. I therefore conclude it's a good strategy in these types of games. As a general rule, unless there's some rule at the table that requires players to make rolls unprompted, it also fits in with any other table's groove. There's really no downside unless you just really need to roll those dice. In which case, as above, you can just go do riskier things more frequently. [/QUOTE]
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