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<blockquote data-quote="5ekyu" data-source="post: 7292280" data-attributes="member: 6919838"><p>look, i get it you use narrative and like a lot of it for your interaction. fine. i get that. What i meant by narrative flourish was that for this post we really don't benefit from a full paragraph of wording every time we need to discuss resolution. </p><p></p><p>But here is the disconnect i see from the outlined approaches listed above...</p><p></p><p>for fighting, because the outcome is uncertain, the narrative requirement is (it seems) lowered based on the difference in your example quotes" and the results given are actual outcomes, not data that they then have to interpret on their own maybe requiring another INT check to figure out "did i actually score HP?".</p><p></p><p>for checking for secret doors in a room without them (where the true outcome was never in doubt, , the narrative requirement is higher (at least in that it may lead to not a good way to find traps) and the results are given in data they then have to interpret, possibly requiring a second roll to get to even an assessment of confidence.</p><p></p><p>I can imagine a whole lot of cases in a standard DnD game where, as a player, i cannot give reasonable answers to "how are you..." or then interpret the results to reach a separate conclusion. I am no blacksmith, no herbalist, no healer, no medic, etc etc etc.</p><p></p><p>i am certainly no weaver of arcane energies either BTW.</p><p></p><p>If my doctor IRL handed me a page of my test results and said "you interpret them yourself", i would seek a different doctor. If my inspector showed me his report and told me to figure it out, i would not pay them. </p><p></p><p>If my GM made it so that if *i* did not have the expertise *my character* would be worse off at certain roles... you get the picture.</p><p></p><p> But also...</p><p></p><p>"I’m no expert of masonry either, we’re just playing make-believe here. Try something and if there’s something to be found I’ll do my best to make sure you have enough information to draw your own conclusions. "</p><p></p><p>"Those weren’t “narrative flourishes,” they were essential components to evaluating the action and resolving its outcome."</p><p></p><p>those two statements of method and assessment seem to be at odds. </p><p></p><p>One emphasizes the specific of how the player describes the attempt being done as essential evaluating the action and its outcome. the other is saying "just try something" and the result will work out we hope.</p><p></p><p>Do you not think there is a bit of difference in those two levels of importance?</p><p></p><p>Do you not see the issue some may have with having to interpret results in a "certain outcome" case but being given better info on results in a "chance of failure" case?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7292280, member: 6919838"] look, i get it you use narrative and like a lot of it for your interaction. fine. i get that. What i meant by narrative flourish was that for this post we really don't benefit from a full paragraph of wording every time we need to discuss resolution. But here is the disconnect i see from the outlined approaches listed above... for fighting, because the outcome is uncertain, the narrative requirement is (it seems) lowered based on the difference in your example quotes" and the results given are actual outcomes, not data that they then have to interpret on their own maybe requiring another INT check to figure out "did i actually score HP?". for checking for secret doors in a room without them (where the true outcome was never in doubt, , the narrative requirement is higher (at least in that it may lead to not a good way to find traps) and the results are given in data they then have to interpret, possibly requiring a second roll to get to even an assessment of confidence. I can imagine a whole lot of cases in a standard DnD game where, as a player, i cannot give reasonable answers to "how are you..." or then interpret the results to reach a separate conclusion. I am no blacksmith, no herbalist, no healer, no medic, etc etc etc. i am certainly no weaver of arcane energies either BTW. If my doctor IRL handed me a page of my test results and said "you interpret them yourself", i would seek a different doctor. If my inspector showed me his report and told me to figure it out, i would not pay them. If my GM made it so that if *i* did not have the expertise *my character* would be worse off at certain roles... you get the picture. But also... "I’m no expert of masonry either, we’re just playing make-believe here. Try something and if there’s something to be found I’ll do my best to make sure you have enough information to draw your own conclusions. " "Those weren’t “narrative flourishes,” they were essential components to evaluating the action and resolving its outcome." those two statements of method and assessment seem to be at odds. One emphasizes the specific of how the player describes the attempt being done as essential evaluating the action and its outcome. the other is saying "just try something" and the result will work out we hope. Do you not think there is a bit of difference in those two levels of importance? Do you not see the issue some may have with having to interpret results in a "certain outcome" case but being given better info on results in a "chance of failure" case? [/QUOTE]
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