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<blockquote data-quote="Charlaquin" data-source="post: 7292293" data-attributes="member: 6779196"><p>Sure, and that’s fine. If you play D&D because you like to roll dice, you might not have fun in my games. I actively try to keep dice rolls to a minimum. If you don’t find that fun, I have no hard feelings about you preferring not to play in my game, we have different play style preferences and that’s fine.</p><p></p><p></p><p>Gotcha. Sorry, I got my streams crossed, I was focused on the debate about player-initiated rolls and forgot this was a tangent about handling hidden information.</p><p></p><p></p><p>But the unspoken implication here is that participation necessarily involves rolling dice. Yes, if you set things up so that players can only participate when the DM says they can, that game isn’t likely to last long as the players won’t be having much fun and will leave. But I don’t think anyone here has such a setup. My players only can make checks when I say they need to, but that doesn’t mean they can’t participate. Participation involves more than just rolling dice. Now, if a player feels that they are not able to participate in the way they want to - maybe they just really like rolling dice and my game doesn’t have enough of that, of course there’s some give and take. If they come to me with that feedback, I will take it into account and try to include more opportunities for them to put their Skills to use. But I’m still going to be the one to call for rolls. If that is not acceptable for that player, I am totally willing to accept that our play styles are not compatible. There are plenty of players out there who share my taste in play style, and plenty of DMs who share theirs.</p><p></p><p></p><p>Yeah, again, I crossed the streams. My bad there, I apologize for the mix up.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7292293, member: 6779196"] Sure, and that’s fine. If you play D&D because you like to roll dice, you might not have fun in my games. I actively try to keep dice rolls to a minimum. If you don’t find that fun, I have no hard feelings about you preferring not to play in my game, we have different play style preferences and that’s fine. Gotcha. Sorry, I got my streams crossed, I was focused on the debate about player-initiated rolls and forgot this was a tangent about handling hidden information. But the unspoken implication here is that participation necessarily involves rolling dice. Yes, if you set things up so that players can only participate when the DM says they can, that game isn’t likely to last long as the players won’t be having much fun and will leave. But I don’t think anyone here has such a setup. My players only can make checks when I say they need to, but that doesn’t mean they can’t participate. Participation involves more than just rolling dice. Now, if a player feels that they are not able to participate in the way they want to - maybe they just really like rolling dice and my game doesn’t have enough of that, of course there’s some give and take. If they come to me with that feedback, I will take it into account and try to include more opportunities for them to put their Skills to use. But I’m still going to be the one to call for rolls. If that is not acceptable for that player, I am totally willing to accept that our play styles are not compatible. There are plenty of players out there who share my taste in play style, and plenty of DMs who share theirs. Yeah, again, I crossed the streams. My bad there, I apologize for the mix up. [/QUOTE]
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