Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Players Self-Assigning Rolls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7292467" data-attributes="member: 6919838"><p>So i have two cases you have given good info about...</p><p></p><p>secret doors - you say i chose to do the knife mortar scrape to look for secxret doors and the info i get back basically nothing about secret doors but i get back "no seams" type responses and if i wonder about confidence i am confident i found no seams and if i want to actually know how that applies to being sure about secret doors i get to try another check using another skill check which seems to turn it into a two skill proficiency.</p><p></p><p>Healing poison - i tell you i use my herbal poultice a to slow poison and i wont need to now medical stuff to assess the result you will give me cuz - what -will it be clearer than the seam thing? </p><p></p><p>Are you aware that for some medical cases "the pain goes away" is a good sign and for others it is a very very very bad sign? Same for fevers? Same for chills? Same for a whole lot of symptoms for a whole lot of problems? So, if your description for the poison poultice thing is equally a report of "application was successful and fever broke[or any symptom subsides]" leaving me to interpret that as good or bad - heaven help me if its some demonic arcane poison where there is actually no medical basis for symptom to results assessment - or is it going to be an actual assessment of success failure to the goal - curing the patient/slowing the poison, etc and not just the test results like we got with the knife and mortar? If they player asked "how sure am i if this is helping" would they also need a successful int check or just be told "you are sure you put it on them and sure the [insert change described]" like we saw in the secret door example you cited???</p><p></p><p></p><p>See, i am fully down with rewarding players for catching clues and hints... thats part of the story and narrative and mystery/puzzle solving part of the game. to me its integral to the story. </p><p></p><p>this is just the first case i think the puzzle solving part of the game being required for actually interpreting the outcome of the characters using its aptitudes and skills for the basic functions they are designed for as the default practice. At least, for some skills cases if not others, hard to tell at this point.</p><p></p><p>But i will give you this.... if you explained to me right away at chargen that investigate would be used to actually translate the results of the other skill rolls on an ongoing basis, in addition to its own uses, i would expect you would definitely i think see a lot more proficiency into investigate put in play. </p><p></p><p>Investigate - the follow-up skill for the others.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7292467, member: 6919838"] So i have two cases you have given good info about... secret doors - you say i chose to do the knife mortar scrape to look for secxret doors and the info i get back basically nothing about secret doors but i get back "no seams" type responses and if i wonder about confidence i am confident i found no seams and if i want to actually know how that applies to being sure about secret doors i get to try another check using another skill check which seems to turn it into a two skill proficiency. Healing poison - i tell you i use my herbal poultice a to slow poison and i wont need to now medical stuff to assess the result you will give me cuz - what -will it be clearer than the seam thing? Are you aware that for some medical cases "the pain goes away" is a good sign and for others it is a very very very bad sign? Same for fevers? Same for chills? Same for a whole lot of symptoms for a whole lot of problems? So, if your description for the poison poultice thing is equally a report of "application was successful and fever broke[or any symptom subsides]" leaving me to interpret that as good or bad - heaven help me if its some demonic arcane poison where there is actually no medical basis for symptom to results assessment - or is it going to be an actual assessment of success failure to the goal - curing the patient/slowing the poison, etc and not just the test results like we got with the knife and mortar? If they player asked "how sure am i if this is helping" would they also need a successful int check or just be told "you are sure you put it on them and sure the [insert change described]" like we saw in the secret door example you cited??? See, i am fully down with rewarding players for catching clues and hints... thats part of the story and narrative and mystery/puzzle solving part of the game. to me its integral to the story. this is just the first case i think the puzzle solving part of the game being required for actually interpreting the outcome of the characters using its aptitudes and skills for the basic functions they are designed for as the default practice. At least, for some skills cases if not others, hard to tell at this point. But i will give you this.... if you explained to me right away at chargen that investigate would be used to actually translate the results of the other skill rolls on an ongoing basis, in addition to its own uses, i would expect you would definitely i think see a lot more proficiency into investigate put in play. Investigate - the follow-up skill for the others. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Players Self-Assigning Rolls
Top